Title: Player Moulders Needed
Morkskittar - October 29, 2006 05:19 PM (GMT)
For the collection of famous Moulders I am making, I will need a description of every player Moulder. It would be nice if every player filled out this form and posted it here:
Name:
Location:
Brand:
Description:
History:
Mouldering Style:
Famous For:
I will need these for Apprenti as well, but you can PM those to me, mentioning whether or not their masters should be revealed. For the last section, I will be checking that to make sure it isn't too unrealistic or it never happened. Stay within the realm of reality.
Thankees.
Pillz
Ratticq of clan Gnawkin - October 29, 2006 09:08 PM (GMT)
*grins*... Mork, does that include the characters that have been created for the laboratory/ clan background? B) If so, I should be able to come up with a decent piece of work.
Any characters that you have created can be submitted. the more detailed, the better (well, to a certain extent... :P)
Stinkhair - November 1, 2006 02:10 PM (GMT)
*bamph* :P
Name: Fleider Krinkelsniff [PhD]
Location:
Skrekkin-hold. A small Clan Skrottik settlement, containing only a few thousand permanent skaven inhabitants, located in the north-east of the badlands. The hold is more of an outpost than a town, and is heavily fortified, with a garrison of Skrottik forces easily outnumbering the town’s actual inhabitants, stationed there at all times. A constant flow of trading caravans and supply columns is needed to supply these troops, and these give Skrekkin-hold some, moderate, wealth, and its traders are well-informed on events in the rest of Skavendom. Being in the northernmost of clan Skrottik’s territories, as well as being well-defended and well-supplied from many diverse places, the hold is the obvious choice for Fleider’s home-base....
The lab itself is based in a series of huge caverns dug in the bedrock deep underground Skrekkin-hold....
Brand: A stylised rat-head under a siz-pointed sun.
Description:
Average-size for a skaven, with darker fur than most clanrats. The long whiskers typical of Skrottik rodents are evident, and the moulder’s hands are nimble and dextrous. The mouldering community of clan Skrottik are robed, to distinguish them from the massed ranks of the unskilled in the clan, which values the services of clan moulder greatly. Under his robes, Fleider conceals his second pair of ears, along with his various tools and weapons. However, he is quite unable to conceal the huge wings now sprouting from his back..
History:
Marked only lightly by the darkness of his fur, Fleider was saved from joining the ranks [and corpse-pyres] of his clan’s clanrats by the loss of Vels’neth warren, at the east of Skrottik’s territory, to Clan Vrik’nat. The defence of the unprepared warren cost Skrottik a great many skaven, with two regiments of Stinkhair’s prized stormvermin butchered in the defence of the last wall, with 96% casualties. The army-masters of the clan were ordered to reform the regiments, from what remained of the region’s black-furred populace, with any shortfalls being filled with part-blacks or distinguished clanrats. Fleider was fortunate to end up amongst these new recruits, and found himself amongst the elites of the clan, equipped with the best and led by skaven on their way to greatness.
The ensuing war against Vrik’nat was brutal, bloody, and vastly one-sided. The lords of the clan had not realised the true numbers of clan Skrottik, and their every defence was smashed aside by the numberless horde that came at them night and day, week after week. The two Stormvermin regiments saw action many times, swinging close battles into skrottik victories, and victories into massacres. Stinkhair himself led Fleider’s regiment into battle twice during the war, the reclamation of Vels’neth and in the decisive capture of Kritsberg, Vrik’nat’s main food-store and trading-post. At the end of the war, the brownfurs in the regiments were split off into small elite groups, used to guard important locations or convoys, as a recognition of their elite status, and their achievements, despite them lacking the advantages of blackfurs.
Fleider’s group ended up protecting columns in the northern skrottik territories, many of which contained beasts, going to or from hell pit. On the long journeys he learned much of mouldering from the idle packmasters and their minions, and began to envy their freedom and ability to play Horned One with all manner of beasts. On a return trip from hell pit, with many beasts for Skrottik’s armies as they prepared for another campaign, Fleider’s column was attacked by the forces of yet another hostile clan. The guards fought well, slaying many of their enemies, but the numerical advantage lay with the attackers, who began to wear down their opponents. Fleider, fighting with a spear, the weapon he had grown skilled with in his service with the Stormvermin, killed several attackers before his weapon was wrenched from his paw as it stuck fast in the guts of another skaven, and he fell back to the wagons, where he grabbed a whip from a fallen packmaster and, in desperation, began unbolting the cages of the moulder-beasts, and whipping them forwards into the fight... The assault of the monstrosities was horrendous, and their charge scattered the enemy forces to the winds. Several of the guards had been killed by the rampaging moulder-beasts as well, but the fact that any survived at all was accredited to Fleider’s frantic attempts to direct the beasts until the surviving packmasters could regain control of the situation.
For this act of quick-thinking, Fleider was allowed to leave the ranks of clan Skrottik’s fighting forces, and given a generous reward of warp-tokens. However, the inquisitive skaven’s interest in the art of the moulders continued, and he soon travelled to Ogrehold and beyond, learning the secrets of mutation and watching the brutal pitfights between horrible monstrosities. When Clan Skrottik established a dedicated group of it’s own moulders, Fleider volunteered immediately. Initially he was assigned to guarding the facilities of the moulders, but once the moulders realised the breadth of his knowledge, and depth of experience, he was accepted into the small circle of Skrottik mutators, where he used what remained of his tokens to fund the beginning of his rise to the top. The recent spectacular performance of some of Fleider’s creations has propelled him into the unofficial position of the clan’s top mutators, where he remains, under Stinkhair’s cautious eye.
Mouldering Style: Functional uniqueness. Fleider creates beasts with a single arena or function in mind, producing monsters with a limited all-around effectiveness, but highly skilled in their specific area. He also preferrs to use ratty subjects for his beasts...
Famous For: The decisive Ratogre assault on the beleaguered warrens of clan Malkskikk, which demoralised and scattered the very best of the clan’s forces, who had been holding out for 10 days in strong defensive locations. The breakthrough heralded a bloody massacre of the panicked remnants of the clan, before an appeal for peace could reach the council in skavenblight.
Ratticq of clan Gnawkin - November 9, 2006 08:24 AM (GMT)
Name:
Ratticq of clan Gnawkin
Location:
The laboratory of clan Gnawkin is situated in the sixth level of Hell Pit, where those are brought who are marked for 'special punishment' by clan Moulder. Chieftains that have displeased their master, runts that have proven to be a little too ambitious, all can be found in these dark halls. Though, next to those renegades within the ranks of the Skaven, one can also find captured Norse tribesmen, who have been thrown out of their tribes... It is a place full of nightmares, as none is sure about their own life. In this circle of Hell Pit, it is where the master moulders experiment with the most horrific mutations and the most extensive augmentations.
Description:
During his youth as a young runt, Ratticq was a fairly slender, yet muscular Skaven. His jet black fur marked him out as a rat with exceptional strength, which has given him the ability to grow to uncharted levels regarding his skill in how to handle the infamous whip that is used by so many master moulders to herd their creatures into battle. Though, as not many rat ogres (or creatures in general) prefer to get hit by one, many scars mark his body as a sign to the many creatures he has trained during his time within the pits of clan Gnawkin.
Though, where the common master moulder plans to expand its knowledge of mutating creatures under its command, Ratticq is only interested in the survival of his own clan and as such, his participation in the clan Moulder pitfights and campaigns is purely to generate enough warpstone tokens to ensure his clan remains powerfull enough to sustain itself. Eventually, he too did fell prey to experimenting upon itself, enhancing its size and at the same time its potential in direct combats. Nowadays, Ratticq is a huge creature, dwarfing even the greatest rat ogres clan Moulder can bring forth in battle.
History:
As he had made enough tokens for himself, master moulder Vorr Gnawkin decided to carve out its private empire and turned his laboratory into his private clan. Though, when one grows more powerfull within the world of the Skaven, the bigger their fall usually become. For when his fame and wealth grew, a rival master moulder from the neighbouring clan Tensch grew jealous of the growing power of master moulder Vorr. In order to ensure the downfall of Vorr, the rival moulder hired an assassin to take the bloated rat down, after which its personal guard would follow up to quickly take over the laboratory of clan Gnawkin.
Yet, there was one young Skaven that the master moulder hadn't taken into account. During his days as a young runt, Ratticq was employed in the pits of clan Gnawkin where he laboured as a handler, tasked with the training of the creatures that had come out of the laboratory. Even while many handlers died during their work in the pits for not paying enough attention to the movements of the creatures they train, Ratticq was one of the few that survived and had its skill in handling the whip increasing with each moon that passed by. This came to good use, for when the forces of clan Tensch invaded the clan Gnawkin territory, he needed to use every ounce of his skill in order to keep the enemy forces at bay. During this dark moon, streams of blood flowed throughout the laboratory, as many creatures and Skaven alike died in the battle of attrition where each side had sent forth creatures that were purely bred for combat. Yet, Ratticq managed to make good use of his knowledge of the tunnels, sending the right creatures forward to reclaim the grounds lost, everytime the enemy gained a step forward.
It was in the aftermath of this battle though, that the forces of clan Gnawkin discovered master moulder Vorr in its private burrow with its throat cut through. Their victory would be a hollow one, as it merely was a diversion, in order to draw out enough forces to have the assassin do its ghastly work without any intervention. It had been an easy kill, with the reason behind it lying within the upper ranks of clan Tensch. Yet, in order to retaliate, the clan needed a new leader, a figure to rally behind and having seen the capacities of Ratticq in combat himself, the fangleader of the stormvermin guard bowed down before the young handler, meaning the forces of clan Gnawkin would be his to command, making him the new leader of clan Gnawkin.
Ever since that dark day for clan Gnawkin, many skirmishes have erupted around the border between the territories of both clans. Each time, Ratticq could be seen in the front ranks, leading the creatures of his clan in the fight against their enemies. Yet, as his main skill lies within the training and handling of creatures, which is why he leaves the role of mutating and enhancing the creatures from the laboratory in the hands of the Vatmasters. These are the ones that have a greater affinity with warpstone then he has, knowing how to use it to create the most gross mutations.
(In-)Famous characters from clan Gnawkin
Critthakk [Packmaster]
Even amongst the ranks of the packmasters, the name of Critthakk is spoken with whispers. None exactly knows the age of the veteran skaven, nor exactly how he reached the ranks of packmaster, simply due to the fact that he's been a packmaster since anyone has been around in the clan. His skill with the whip might surpass that of Ratticq, hadn't Critthakk chosen to walk the path of the lash. A completely different weapon, the lash is quite a bit longer then the whip and sometimes used to entangle opponents. When one would do so over a pack of giant rats, this would be an easy task, but Critthakk is versed enough in the use of the lash, that he's able to do so while herding two rat ogres towards the same enemy.
With the death of Vorr, Critthakk became an even more enigmatic personae within the ranks of clan Gnawkin. Speaking only in the rarest cases, none exactly knows what to expect from the old veteran. Wether this is a calculated plot against those whom wish to usurp his position as veteran packmaster, or as his way to show his grief for the loss of Vorr, none knows. None dares to ask.
Paskneth [Packmaster]
Having hoped to receive the title of master moulder, Paskneth was quite displeased to hear Ratticq to gain this honour and not him. Though, at the moment of appointment of Ratticq, there wasn't much he could do as the clan was in turmoil over the loss of their master moulder and the war that was at hand with clan Tensch. So, he was forced to take his time and gain a small following.
As a skilled packmasters, Paskneth is in charge of one of the rat ogre packs. In his wake, he has gathered a small group behind him of thirteen runts that guard him at any time possible, as someone who is plotting against his master is a very tempting target for assassination by another, to have him gain a place within the ranks of his clan. At this moment, Paskneth is still alone in his goal to overthrow Ratticq as master moulder and take his place, but time will tell how far he comes.
'Lucky' Rattlitch [Packmaster]
As the man-things consider the skaven to be insane creatures, those within clan Gnawkin consider 'Lucky' Rattlich to be an insane figure. Where the usual packmaster fight from behind the mighty form of a rat ogre, Rattlich prefers to take the fight to his enemy, personally... Festooned with no less then seven warplock pistols, he is seen as a walking time-bomb amongst his fellow packmasters and they wonder how long it'll take before someone will prove his luck not to be everlasting. Ever since he'd started using the insane amount of warplock pistols, he'd taken several injuries that should have ended his life a long time ago, amongst which a misfire that blew off a part of his skull. The fact that he's still walking in the ranks of the packmasters show a tenious will to survive.
Ratticq has recognised the use of Rattlich as a shock-weapon, sending him into battle with the giant rat packs to startle the enemies with the eagerness to confront himself with whatever they might be able to throw at him. Until this day, it has been a tactic that has worked very well, much to the surprise of the other packmasters of clan Gnawkin.
Varskik [Packmaster]
During one of the latest raids at the border with clan Tensch, intense sniper-fire from jezzails ensured a quick death for quite a few packmasters within the ranks of clan Gnawkin. In an attempt to keep the difference between his forces and that of his enemy at an equal level, Ratticq promoted several packmasters to leading the rat ogres into battle and started to train several clanrats in the use of the whip. One of those, was the young runt Varskik.
Eager to learn (and thus advance his position within the ranks of the clan), Varskik was pleased to make it into the ranks of packmaster. During his training, it became very clear that time would show if he could make it in the ranks, as the use of the whip is one of the weaker points in the skills of Varskik. He truely was a warrior for the ranks of clanrats and assigned to the giant rats, where his skill as a warrior would come to better use, as he'd be able to fight next to the rats he'd be herding into battle more quickly.
Ikimatz [Vatmaster]
Having been spawned in a prosperous litter, Ikimatz always had to fight for survival. The breeder that had spawned him, did so with an astonishing nine com-rats and five breeder-runts next to him. As his mother wasn't able to feed all of them at the same time, the offspring had to fight from birth to survive. For Ikimatz, this was a lost fight as he was smaller in size then many others within his litter and it was simply a matter of time before he would die a silent death. Fate, or intervention of the Horned One perhaps, choose otherwise. As the warlord that was cause to his life once again visited the breeder, it had his attention drawn to Ikimatz due to his grey fur. Wether it was luck or not, the warlord killed several of the young com-rats in order for Ikimatz to be nurtured back to health. Something marked him out as not being like any other rat and the warlord had seen this.
During his youth, Ikimatz excelled in the field of breeding creatures. His affinity with warpstone was matched by none else but the master moulder, which was hired out to the clan. A master moulder, by the name of Vorr Gnawkin. He too noticed the skills of Ikimatz and during a raid of an enemy clan, it was he whom took the young runt to his own laboratory to get trained even further.
In the aftermath of the battle that had costed the life of Vorr, Ikimatz got passed for the title of master moulder. The entire laboratory had fought one of the fiercest battles of their life and the instinct for survival told them Ratticq would lead them further then Ikimatz would ever do. Though, Ratticq had no intention to breed creatures and a mutual arrangement was settled between the two figures. As Ratticq would lead the clan and its forces, it would be Ikimatz whom would provided new creatures and rule over the laboratory.
Skratnik [Beast Hunter]
Those who deal with clan Moulder, consider themselves lucky as they will never have to work on a daily base with the creatures that inhabit the nightmares of any skaven. Though, within the ranks of clan Moulder, many rats are happy not to be a beast hunter... These groups of skaven, set out into the wild and seek creatures to capture for the clan Moulder experiments. Should they survive the battles to beat a troll, or other dark creature into obedience, the harder part of their work begins: To bring that same creature back towards Hell Pit. Jealous rivals might set traps, in-fighting might occur on the way and so many dangers are a daily part of the life of a beast hunter.
Skratnik is one of the more veteran members within the ranks of clan Gnawkin. Being a gnarled and experienced tracker, he has never been able to advance towards the ranks of handler or packmaster, as he didn't have the right skills for this position. Having accepted his fate, he has become an important asset to clan Gnawkin, as none can surpass his knowledge in the rites and uses of the creatures that inhabit the lands around Hell Pit. An asset, that also comes to use in the fights in the pit.
Reesqueek [Informant/ Eshin agent]
Even though the denizens of clan Moulder are regarded as straight-forward skaven with no interest in the politics of Skavenblight, it is within their ranks as well that low warriors scheme to overthrow their leaders, in an attempt to gain more power and wealth. Especially within the ranks of clan Moulder, where one can gain riches very easily, life is considered to be a very fickle thing. As such, one always needs to watch his/ her back and a decent information network is considered to be priority once someone gains a laboratory of their own.
During the first battles as a master moulder against clan Tensch, Ratticq discovered the benefits of having an information network and started to contact agents of clan Eshin. Even though the war between the two clans have been a stalemate for many moons, Reesqueek proved of great value to Ratticq. As a result, the master moulder 'bought' the services of Reesqueek and brought him into the service of clan Gnawkin. Wether this is a permanent position for Reesqueek, or just a temporary move before he stalks off into the darkness, none knows.
Critakk [Clan Gnawkin fangleader]
Clan Moulder is considered to be the clan that has the least warriors in their ranks, due to the overwhelming amount of creatures they employ from their own laboratories. Still, a decent fighting force is a requirement for any clan and as a result, many of the laboratories employ a personal guard to defend their quarters with unflinching loyalty (as far as this is possible within the ranks of the skaven).
Having a full fang of thirteen stormvermin guard under his command, Critakk is the leader that is in control of the security in and around the lair of clan Gnawkin. As such, he is quite an important rat within the ranks of the clan and a more then obvious target for being challenged. Though, due to his greater age then many amongst them and the rumours around those who have failed to beat him in combat, he is able to use fear for him to great extent. What many don't know is that a grand portion of his strength comes from the use of drugs, which get delivered to him by Ratticq himself, ensuring the fangleader has to rely on the master moulder for survival.
Mouldering Style:
Propably more then other master moulders, Ratticq relies more on brute strength then mutations that are specifically engineered to suit a certain purpose within battles. His creatures are usually based upon the format of shocktroops, creatures that quickly reach battle and strike where it hurts the enemy the most. In many cases, Ratticq joins his creatures in battles, yet several of the more older creatures have started to gain a certain intelligence, learning from the master moulder that commands them, or even making basic battlefield decisions themselves.
Famous For:
The many deals made with engineers from clan Skryre, leading to the incorporation of many guns and bionics into the creatures from clan Gnawkin. One of the famous examples would be Freddy the Furball, a giant rat of huge proportions, who nowadays has a bionic skull.
The Black Botanist - December 31, 2006 04:53 PM (GMT)
EDITED; SEE BELOW FOR UPDATED MOULDER FILE
Stinkhair - April 23, 2007 10:49 AM (GMT)
New summarised/updated version of Fleider's background; ^_^
Description: Average-size for a skaven, with darker fur than most clanrats. The long whiskers typical of Skrottik rodents are evident, and the moulder’s hands are nimble and dextrous. He wears the voluminous green robes of clan Skrottik’s mouldering small community. Within theses robes, Fleider conceals his second pair of ears, along with his various tools and weapons. However, he is quite unable to conceal the huge wings now sprouting from his back.
Location: Skrekkin-hold. A small Clan Skrottik settlement, containing only a few thousand permanent skaven inhabitants, located in the north-east of the badlands.
Brand: A stylized rat head under a six-pointed sun.
History: Blessed with slightly darkened fur, and born at a time of unrelenting warfare for his clan, Fleider served the course of a brutal war within the ranks of Skrottik’s stormvermin. When his unit was disbanded, he was assigned to guarding convoys bringing moulder beasts to his clan, where he learned the basics of mouldering from bored packmasters. After distinguishing himself in the defence of one convoy he was given a small sum of tokens, and was freed from Skrottik service. Travelling north, he visited the mouldering community to learn more of the moulder’s art, and only returned to the badlands to volunteer for a newly-founded mouldering group within clan Skrottik, where he quickly rose to the top position, and where he remains under his warlord’s careful eye.
Mouldering Style: Functional uniqueness. Fleider creates beasts with a single arena or function in mind, producing monsters with a limited all-around effectiveness, but highly skilled in their specific area. He also preferrs to use ratty subjects for his beasts...
Famous For: The power of the assault of his beasts in pitched battles. His 'Stinkbowl' arena in Dead Rat's Peak.
Bonesaw the beatiful Diener - May 7, 2007 05:52 AM (GMT)
Name: Surginrot, title- Bonesaw the beautiful Diener
Location: Marienburg, he maintains a den and stronghold built on an abandoned Dark elf corsair; captured during the fall of Marieinburg it has not moved since than and has been extensively modified, fortified and added onto. Oddly enough the lab now extends to several ships, all moored together; these include a Bretonnian Trading vessel, a converted cargo ship used by Marco Columbo and most strangely a Dark elf black arc, the cursed vessel was left there when the Dark elves sent slaving expeditions there after the city fell to the Skaven. None of the vessels have moved in close to a decade and all sorts of strange creatures can be found wandering the lower levels of the ships
The ship is a maze of passageways, catwalks and platforms. His main lab, as with all his most important creatures and staff are housed in the barge.
But it is the hull where the true heart of the clan lies; there is a pool, where lilies float upon the water, kept pure by persistent magic, it is here upon an island of purest warpstone that Surginrot meditates and draws up plans and ideas, tirelessly striving to achieve the one thing he strives for above all....
Brand: a drop of blood falling from an open lily
Description: Tall and muscular, he wears slightly tattered dark blue robes and armor only on his chest, legs and groin; his fur is black striped with white. he has a number of warpstone piercings; he has four corded amrs that he makes use of when mouldering. Psychologically he is extremely intelligent, if unstable. He shows an active interest in the cultures of the east; Cathay, Ind, Araby and others. Has a growing interes tin daemons and htepoosiblity of binding them into weapons for his use...
History: Born into clan Skryre he worked as a globadier and warlock engineer's assistant for almost two years; the name "beautiful Diener" came from his habit of rifling through the corpses of dead Skaven inventors and of finding out how they died.
Mouldering Style: Deals more with speed and maneuverability than most Moulders, most of his beasts are trained to work as a team rather than alone. Favoring small victories over large gambles his beasts are trained to skirmish, picking away the troops slowly and staying out of range except to deliver the killing strike
Famous For: his unique (read twisted and ,really disturbing) sense of beauty, his beasts have a strange sense of perfection about them, a special contrast or feature that marks them as his. no real creatures... at the moment
Twitch - May 14, 2007 02:23 PM (GMT)
Name: Twitch Teekleflit
Location: Dead Rat's Peak, twtich's lab is found at the base of the mountain a carved platue pans out before the lab. the lab itself is cut deep in to the rock and large doors can be seen from the outside cut in to the rat made cliff. scorch marks cover the outer layers of rock but the stone itself is still solid. high up slits keep a watch over the plain for anyrat or beast that wants admitance would be seen long before they reach the front doors.
Brand: a rattling gun behind a rats skull
Description:shorter than your average skaven hunched shoulders and only has scars on his back.
History:was previously an apprentice before his master moulder's lab was trashed by dwarfs. Running from the dwarfs, he set up his own labs hoping to one day exact his revenge in a style the drawfs woudl remember. as such twitch spends his time makeing bigger nastier more powerful mechanical constructs with which to one day take back his old masters lab as his own.
Mouldering Style: prefecting the art of skryre style mouldering. guns armour and explosions are all involved in this technological rats mind for melding. the bigger the bang, thump clunk or whirr, the better.
Famous For: at this second.. not much. armoured beasts and bomb rats.
Tiks - June 27, 2007 07:55 AM (GMT)
Tiks
Location: Dead Rat's Peak, apparently. He actually has two caves hollowed out in the mountain for labs though they're suprizingly vacant. Word has it that Tiks owns some sort of mobile lab and tracking it down has cost many Assassins their lives.
Description: Tiks has a large Rat Ogre's back carapace and arms fused onto his own back wherein strange brews slosh around. Resting above that back is a modified bleached skull of a Rat Ogre where his companion Skrisnik lives and finally bellowing down from the Skull is a large purple cape. Other than that two strange horns sprout from Tiks brow.
Brand: The Skaven Triangle made from lightning bolts.
History: Tiks was a simple rat herder from the Zealots of Decay under Father Squee, but a chance encounter with the body of a messanger in the woods took Tiks on a fantastical journey that ended with him becoming a Chieftain and Steward over the Tri~Cities. Unfortunatly though a combination of power and contaminated Warpstone Tiks lost his mind and started to brutally mutate his servants and rats. When Father Squee returned to the Tri~Cities to take his place as his leader he was shocked at what Tiks had done to all the people and banished him from the 'Cities. Tiks took his newfound Mouldering skills to the Peak where he nearly lost his life to the elements, though a chance encounter with a Yhetee changed everything. Tiks now work ferverishly to make his dream of returning to the Tri~Cities a reality through the only way he can; his Mouldering.
Mouldering Style: Though he has done some expariments with expansions and Holy Worship Tiks seems to have found his nieche in dealing with Elemental Powers.
Famous For: Insanely muttering to himself about his vast plans for domination.
Undead_Rat - July 2, 2007 09:11 AM (GMT)
ignore this, unfortunately due to actual events ive been forced to change some of these things
Drachau - July 3, 2007 07:08 PM (GMT)
I'm bored so I will make a few.
Name: Drachau
Location: Currently invading Naggaroth.
Brand: Two crossed Draichs.
Description: He is a dark elf. He is short for Druchii standards, being only 5'10. He has long black hair, and has various scars on his face. He has become strong from his adventures, but was born frail for even elf standards. He has since become very mutated.
History: Drachau's has a fairly long history, which is to be expected, because he is a dark elf that entered a skaven community, who not only survived, but became one of the most fearsome moulders in the game. He was exiled from Naggaroth because of his names (his original name was Maelith, which is druhir for an ancient spirit that feasts among the living. Often used for defenses.), and then became Drachau, which the Drachau did not like. There was also rumored to be an affair with the Drachau's wife and Drachau, which did not help. No one truly knows how he entered the Moulder community, and nobody has had the courage to ask. He suddenly left the community with a horde of beasts and set his destination for Naggaroth, with the intention of slaying as many Druchii as possible. He is presumed to be dead. When he left he surprised his apprentice and loyal packmaster, Vin-Tip and Nikkit, who have been struggling to stay alive in this community.
Mouldering Style: Drachau enjoyed the centaur style, and even became a centaur by fusing with a Horse (However, it is rumored that he mutated himself to a normal Druchii so his former allies can recognize who is killing them). He made his beasts very fast, and made them with many arms.
Famous for: his viscous beasts, his ego, and being an Elf who defeated some of the most powerful skaven moulders.
Name: Nikkit
Location: Formerly Marienburg with Drachau, moved to Hergig with Vin-Tip
Brand: She uses Drachau's Brand of two crossed draichs.
Description: Nikkit is a female skaven. She has been given wings by Drachau and is smaller than a male skaven, which is to be expected.
History: Nikkit was a fortunate skaven. Most female skaven are given to the breeder pits, but Nikkit escaped at the age that they are sold to the pits and found Drachau, who took her in and raised her to become a foe to worry about.
Mouldering Style: She did not mutate beasts, but used beasts created by Drachau and Vin-Tip.
Famous for: Being Drachau's packmaster, and being a female contender in pitfights.
(Yes, there is a profile already but I did not write it)
Name: Vin-Tip
Location: Hergig
Brand: Also uses Drachau's brand of two crossed draichs.
Description: Vin-Tip is a skaven, though fairly mutated. He has a horse in stead of legs and rides around as a 4 armed skaven centaur.
History: Vin-Tip's past is not known, but was picked up by Drachau around the time of Ikkilit's initial bombings, which led to many skaven assuming he had something to do with it, but none is known. He has become a potions master, which are used in making beasts more potent in combat.
Mouldering Style: He has adopted Drachau's mouldering style, but drugs his beasts heavily.
Famous for: Being Drachau's apprentice, his potions (rumored to be sold on the basic market soon)
The Black Botanist - August 14, 2007 05:29 PM (GMT)
Name: The Black Botanist
Location:The deep, impenetrable jungles of the Southlands.
Relations: On close terms with Clan Pestilens, although feared and avoided by the rest of the Skaven community. The few nearby Skaven Clans are long gone, their tunnels mysteriously empty, nothing but ruins and spoor and the tell-tale signs of the Botanist's passing to mark their destruction.
Only Vrinkaz of Clan Moulder is in regular contact with the Botanist, th two conspiring on many matters, their similar paths leading them inexorably back into each other's designs. Some even whisper Vrinkaz is apprentice to the Black Botanist, studying under his tutorship to further his own dark plant lore.
Description: A short, scrawny figure, The Black Botanist appears far removed from the typical Skaven. He dresses in long, filthy black robes, which conceal the most of his horrifically mutated form, and his face is hidden behind a thick brass gas mask and heavily tinted goggles. What litte of his skin shows is patchy, sometimes even green, and his limbs are little more than writhing roots. At his passing, plants wither and blacken, or else flourish monstrously into gnawing, clawing, tearing things with thorns and scratchey roots and insatiable hunger. His mere presence inspires this in all nearby plant life, so it is a fool who does not consider on which terrain they meet with the Dark Plant Scholar.
Atop his shrouded head sits the Crown of the Thorned Rat. This artefact of dark power, a gift from the Thorned Rat himself, infuses the wearer with unnatural properties, granting the Botanist a vast array of inhuman abilities...
Lair:Hidden deep in the jungles of the Southlands, at the heart of a vibrant swamp, the sick laboratories of The Black Botanist are to be found. A myriad of different chambers and rooms, some rising out of the swamp on stilts, others firmly embedded in the watery sludge, these houses of mutation are all interconnected by a series of walkways, planks and stepping stones. Built of primitive resources such as wood, bamboo, rock and stone, over the ruins of an ancient lizardman temple-pyramid, the laboratories are surprisingly apt at housing the rather unique and specific curiosities of their resident Moulder. Ever haunted by screams of agony and the constant buzz of a thousand hungry swamp flies, this stinking, gloomy, warp-lit place is given wide berth by all with an ounce of sanity.
The jungle which surrounds this dreadful place is as much a playground for The Botanist as the laboratories themselves. He regularly slips from the grounds, to plant the weaker of his beasts amid the trees, or douse a clump of trees with his chemical sprays, warping them terribly into carniverous death-traps. Othertimes he can be seen leaking green fluids into the nearest rivers, tainting them irreversibly and causing much sickness to all non-plant life for miles around.
This has proved especially irritating for the lizardman temple city of Cuexotl, which suffers greatly from the poisoned waters. They have yet to locate the Botanist's labs, however...
The actual swamp surrounding the mish-mash of labs is one of Black Botanist's compounds. Dubbed by he and his team the 'Black Marsh', the still, murky waters make perfect abodes for his more aquatic of botanical research, and many of his plants, such as the Stranglevines and Allurmires, could not survive outside the watery swamps. Any trespassers who intend to enroach on his lair must first brave drowning, getting lost, and falling prey to his ravenous flora before they even reach the labs themselves.
The main entrance to the labs, across the largest of the walkways, is guarded by Gribble. Botanist's life and joy, this monstrous fly-trap blocks out the entrance and only those it recognises with its primitive intelligence have clearance to pass. All others are entwined and devoured by its massive, leathery, green jaws. Spikey teeth like sword-blades protrude from the end of its immense jaws, so that those not eaten whole are sliced apart by its unnatural strength.
The 'Green House' is so called due to the luminous glow of warpstone which never fades from this lab. One of the few roofless rooms, exposed to the overhanging branches and bathed in the shadow of the canopy above, this lab is for the Botanist's completed works of art. While serving no necessary function, many of his more abstract and monstrous experiments fester here, ever exposed to the sickly light of the warpstone and needing little other attention. It is in this open chamber that his infamous Tree of Knowledge stands rooted. One bite of its bloated fruit bestows the most wicked and awesome of twisted intelligence...and massive doses of fatal poison in equal amounts. In this weird realm, knowledge really does come with the ultimate price.
At the very centre of the lab complexes, a mighty artifical cave has been sunk into the marsh. Built of thick rock, so that only a thin layer of dirty water covers the ground, this place is known as the 'Cavern of Corruption'. Here, a mass of entwining roots and vines wind and work their way across the ground and through the cracks in the boulderwall. Decorated with bright purple and deep blue flowers, the green, snake-like vines are rich to the eyes...right before they fire small, blinding darts into them. Bloodbushes crawl slowly across the ground and over the rocks, ever seeking out small animals to pierce with their thorns and spikes and drain of blood. This is one of the most dangerous places in all the Rotting Gardens, for here the plant-life knows no creator. Any and all who cross their paths will be treated with hostility-skaven or not.
Near the far end of the labs lies the 'Grave-Beds'. A dark, despondant lab, built diretly atop the marsh so that water permanantly seeps through, the ground is made of rich, intoxicating soil, imported fresh from graves all across the known world. The corpses of those foolish enough to incur the wrath of the black plant scholar are buried here, to feed the growing mutations. Here is where the small saplings start their life, fed a strong diet of corpse meat, grave soil, marsh water and regularly sprayed with warpstone chemical spray. This corrupt liquid, a concoction of the Botanist, rains down from rusty pipes in the ceiling, invigorating the growing plants with unholy energies. Such a mixture of sickening nutrients is surely what makes his plants swell and bloat to such terrible sizes, and what inspires their insatiable hunger. It is in this location that the Black Botanist is currently caring for Gribble's cuttings, tiny plants which will one day grow into unmutated clones of their parent, grown to differing sizes and tempermants on variant diets.
There are two large chambers, devoted entirely to the housing of stock materials. Known by this botanical, mammal-hating being as the 'Abattoirs', so named because of his twisted sense of irony, these stinking, body-filled buildings ring with the cries of despair, the moans of pain and the screams of agony as dwarf, man and many other beasts besides live out the end of their days, awaiting either death, or selection by one of their insane captors. Due to recent influxes, The Black Botanist has appointed Squelch as the lord of this realm, the Slave-Master spending his days exacting a vicious blood toll on the captives.
The deepest vault in the ruined ziggurat atop which the labs are built houses the Botanist's Altar to the Thorned Rat. Here, countless creatures have been sacrificed in the name of the Rat-plant, who's living edifice, a twisted tree, has drained their blood in his name. It is from this chamber that The Crown of the Thorned Rat appeared, a present to the god's most favourite servant.
History:A Master Moulder of Hell Pit, Mutator Null quickly departed the sulphorous crater once had found his niche. Devoted to his plant life with a fanatical strength, he left the northern realm for richer, more verdant surroundings. His travels took him deeper and deeper south, fuelled by rumours he had heard of the thriving jungles there. The journey was long and arduous, and Null's small stature meant there were many who saw him as easy prey but with his finest Rat Ogre, Warpwrist, as bodyguard, and a few of his closest Packmasters, he survived the expedition, travelling most of it through the dark passages of the Underempire.
The jungles themselves broke apart what was left of Null's sanity. Never could he have imagined in his wildest of nightmares such abundant stock all around him, such varied and monstrous specimens to take back for study. Ranging from gigantic fly-traps to deadly Allurmires, to the smallest of flowers and the largest of gnarly trees, Null wanted to experiment with them all.
Immediately setting up a base from which to begin his operations, the Rotting Gardens were planted in the history of the Moulders. A series of interconnecting labs, corridors and chambers, this vile place of atrocities was like a cancerous tumour for the surrounding jungles. The horrific creations which began to creep forth from the labs mewled, roared, hissed and screamed all night long, their cries of fury ans agony resounding till even the sun could bear them no more, abandonning this place to shadows and darkness. The eerie glow of a hundred warp-lights scatter spidery shadows across the ground, and the stench of death and freshly turned soil permeated and overwhelmed the nearby jungles. Decay spread, and the ever-sick presence of warpstone, which Null had imported in vast amounts, twisted and warped the trees and bushes. The swamp turned black with malcontent and even the most harmless of vegetation began to alter. Within a year, the undergrowth surrounding the Rotting Gardens was as much a product of Null's evil mind as the unstable creatures which fled from his labs.
Time passed, and the insane Moulder began experimenting on himself. In one despicable night of insanity, he fused his own gas mask to his face, no longer requiring to eat food as other creatures do. Twisting roots, like spiky serpents, writhied beneath his robes, sinking like swords into the moist, gooey soil whenever Null felt hungry or thirsty. His left limb became more branch-like than arm-like, and funghi festered over his green-tinged flesh. More plant than animal, this peculiar cross-breed lives out his days, scuttling from lab to lab, nurturing his offspring and feeding them flesh and blood and warpstone. He concocts malignant chemicals, which swell his plants to bloated, monstrous sizes, but are deadly to any other organisms. Using a device similar to the Warp-fire Throwers of distant Skryre, although smaller and more maneagable in size, he sprays his cruel crop, ever careful, ever loving, ever dilligent.
From time to time he trekks from the jungles, to make purchases in Hell Pit or hire his services to other Moulders. Most recently he was hired by Scarskrex, Overlord of the Nineth level of Hell Pit, and amongst this home of the Mouldering Clan he has buit up a small reputation. Known by those in power as The Black Botanist, he is a quiet yet ever present threat to those who do not watch their backs.
Mouldering Style: Fuses plants with animals, grows carniverous plants to unnatural sizes, makes harmless plants into dangerous ones, studies botanical lore voraciously and moulders tirelessly, inspired by a wiry energy which is near inexhaustable, fuelled by his plant-like nature and obsessive fanatacism.
Famous For:Amongst the most clever of Skaven who know of him, he is recognized with respect for bringing about the downfall of Master Mutator Scarskrex. Also most famous for his defiance of the Inquisition, although how it came to be that he was pardonned is a matter of much discussion within the Mouldering Community.
Vermin Lord Skreek - August 21, 2007 04:30 PM (GMT)
Name: Skreek Skuttelrunner (also called Vermin Lord somthimes, but that is a self title)
Location:The former stronghold of clan Whaztelen (their not weel known) in dead rat's peak
Brand: Three horned rat skulls circling a spiral.the whole thig is inside a square.
Description: Skreek is unusaly tall for a skaven (around 6' 1") with grey fur and two tails that have been fused together. A pair of ram-like horns extend from his head, although these are rarly seen because he useualy wears a black cloak with the hood up to hide them.
His eyes are as green as slivers of warpstone.
History: Skreek, as is obvious from his discription, is a grey-seer turned moulder. For the last few years he has been fleeing from the wrath of clan skyre ever since the time he destriyed several workshops in an attempt to bind several deamons into a warp lightning cannon for a warlock engineer, somthing went wrong with the spell causing the machine and several warlock workshops to errupt with warp fire destroying them. The warlocks who's labs were destroyed invoked a vendeta aganist him. Fearing for his life he fledall the way to dead rat's peak.
It was in the peaks where Skreek came in contact with clan Whaztelen. Offering them his services to help the destroy their rival clan, clan Gritsmak for their protection. Unfortunatly clan Whaztelen was fairly small, but so was clan Gritsmak.
The only area where they could provide Skreek lodging was thir moulder pit with the master moulders. It was threre where Skreek learned the arts of mouldering form master moulder Grugle Twichenskik. He also learned that the clans stronhold sat atop a fairly large warpston quary, and a devious plot formed in his mind to take it all for himself.
The next day he went to clan Gritsmak and offered them his services to help destroy clan Whaztelen. He told clan Whaztelen that Clan Gritsmak will be invading through a series of tunnels that lead to the stronghold.Then he led a the warriors of clan gritsmak through a different series of tunnels tha took them directly behind clan Whaztelen's lines.
The warriors of clan Gritsmak charged, suprising the warriors of clan Whaztelen and killing many. Dispite the suprise attack the warriors of clan Whaztelen managed to hold their own due to Grugle's rat ogres. This both angered and pleased Skreek, On one hand the ogres were providing great aide to clan Whaztelen, but they were also helping take care of clan Gritsmak which was also part of the plan. Thinking quickily he came up with an ingeneous plot.
He started to concentrate warp enery and the released it in the direction of clan Gritsmak's warlord and his storm vermin body guards. The swirling vortex of energy caught the warlord off guard and the energies mutated and then fused together the warlord and his bidy guards into a single, many limbed, abomination.
Squeeking with glee Skreek injested several peices of warpstone and used his magic to mutate more and more skaven into savage mutants under his command. The rampaging mutants slaughtered and maimed everything in their path. By the hours end both clans were destroyed and the mutants died from their mutations, and from each other.
And that is how Skreek destroyed both clans and gained a vast amount of warpstone.
Mouldering style: Skreek's mutations are usualy very fast and when they hit they hit hard untill their foe is a puddel of blood and bones. It is roumered that he is trying to learn how to perfest the art of demonid possession.
Famous for: Destroying clan Gritsmak, clan Whaztelen, and several clan skyre labs.
Vermin Lord Skreek
Vilepaw - August 22, 2007 06:57 PM (GMT)
Name: Thrask Vilepaw
Location: Hell pit, The third layer. Currently he resides in his self made research complex/laboratory
Brand: A red rat superimposed on a black paw.
Description: Once merely a normal if not slightly small skaven his fur a pitch black. However after incidents in his fights he has been heavily mutated. Now an ogre sized monstrosity, large bat-like wings sprout from his back carrying him aloft in his matches. He runs on four legs, three of which are not his own. His four arms are criss crossed with stiches from his many operations and a saw whirs on his troll arm. The skin all over his body continously writhes in places where what appear to be tubes worm underneath the surface before burrowing out of sight again... All in all he is a character that causes much fear in his opponents and many are the fights that have merely been won by his raw power alone.
History: Before coming to the mouldering scene little is known about Vilepaw, his past shrouded in mystery. Thought to have been sent by the nightlord to keep an eye on some of the more dubious moulders he has now revelled in the mouldering life and has become one of the most powerful moulders on the field. He has had many interesting experiances during his time in hell pit some of which have changed him forever.
The first of these was in his first tournamount when his beast, Rattica, turned on him mid match. This Nearly killed Vilepaw and tore off both and arm and leg from the moulder. Not to be stopped he went back to his lab and sewed himself a troll arm and new human leg to allow him to become what he once was... It was at this point that He realised that why only stop and one arm and leg, soon he was openly experimenting on himself, he grafted bat wings to his back and grew to ogre sized. Soon he had two more arms and a new pair of legs making him look both grotesque and terrifying.
The second of these life changing events again was nearly the end of him, he was midway through the Rejected tornamount in hell pit when he was beset apon by parasitic worms, these ripped their way into him while his beast fled. Trapped in the forgotten recesses of Hell pit for days, fever and parasites ravaging his system. Eventually rescued from the pits he went into succlusion. There was much rumour and hushed whispers around the pit that the moulder had succumbed to his wounds and a small crowd gathered round his lab waiting for the news of his death (mainly to then break in and make off with his beasts and equipment). Three weeks after his rescue from the pits the doors to Vilepaws lab were flung open and the moulder strided out. A low gasp went around the crowd as they looked apon his body, circular scars covered his torso and his skin writhed in a manner that could turn many a sane rat mad. A new gleam had entered the prominent moulders eyes. He had been reborn.
That was many moons ago, and the moulder has merely gone from strength to strength. He now has a cadre of elite researchers working for him, and his lab has expanded from once a small and sombre workshop to a bustling and constanly busy complex.
Many feel that some old moulders should retire but Vilepaw wont be going anywhere soon...
Mouldering Style: El Morko could you decide on something here, i feel it would be better from a third party perspective :D
Famous For: El Morko could you decide on something here, i feel it would be better from a third party perspective :D
Undead_Rat - August 30, 2007 09:34 AM (GMT)
Name: Chii
Location: Sylvania
Brand: A black fanged rat on a red background
Description: a thin, undernourished, skaven whose patchy brown fur is falling out in many places. Has blank, staring, dead-looking eyes, and has a mouth which often drips blood (for reasons suspected by many but unknown to all).
History: As a young skaven Chii had all the beginnings of a promising moulder, but none of his beasts ever seemed to survive. To try and make surviving beasts he ventured into the cursed land of Sylvania, and made a pact with the undead who lived there. What this pact entails none know, or even if it is yet to be finalised, but suspician has fallen on Chii many times when Skaven armies have disappeared when in or around Sylvania, though nothing has ever been proven.
Mouldering Style: Chii hates it when he has to throw away anything, he would much prefer to recycle everything, and he does whenever he has the chance.
Famous For: Chii prefers to maintain a low profile, his only claim to fame at this point in time are the suspicians cast upon him by his rivals (though not all of these accusations are infounded).
Morkskittar - August 30, 2007 04:24 PM (GMT)
Lordi... that's a lot. I'll see if I can add these during maintenance...
Pillz
Sid - December 7, 2007 09:40 AM (GMT)
i am not to great att this, but hell (note feel free to not add it if you dont like it)
Name: Sid the Mad
Location: Under the forest in the outer regions of slyviania
Brand: the word "Destine" and a robotic claw
Description: of average hight and colour, a bit fat, alays wears a black cloak with the word "Destine" fading in black on it this also covers his large robotic left arm, and a belt holding a throwing star thrower and other misc items
History: Sid was a skaven with a inquenchable thirst for knoledge, he often experimented with robotics back when he worked for skryre, but always liked to toy around with beasts, one faithfull day Sid drank a concotion of his which was suposed to make him large and powerful but only sucseded in leaving a foul taste in his mouth, he scurried around to try and figure out what had gone rong. but this only made him frustrated as he did he felt his power welling up inside him, as he grew to the size of a rat ogre he lost control over all of his body and started to flail wildly destroying all in his path, his left arm swung around crushing his lifes work when his arm was cut by his throwing star thrower the loss of blood caused him to lay uncouncious on the floor slowly twisting back into what he was before, when Sid arose he was mortified at what he had done all of his work was gone exept for a robotic arm, and some other misc items. He fused the robotic arm onto his left shoulder were his arm had been, took his belt and left to join his second love, pitfighting
Mouldering Style: Sid uses swarms and robotics in his beasts as much as he can and is atached to the benifits of flying
Famous For: his study of the hive mind theory
any good??
Mouse-sized Moose - December 8, 2007 12:36 AM (GMT)
Name: Moose
Location: A small cave network just outside the Overempire Arenas that used to be the lab of an old Master Molder. Not much was known about the old molder, except that a rumor that his own beast came back from the dead and slew him.
Brand: No brands, for he finds them cruel, rather, he ties a Blue piece of fabric around the left arm of his beasts with a small black dot on the inside.
Description: A rather large skaven, With Moose antlers on his head. usually bows his head because of the added weight. His ears have also been altered, made large, but shielded by his own horns, so one must speak up to talk with him. His eyes show that of a keen mind, his piercing gaze examines all.
History:Was once the toy of a Skaven scientist, who was quite new to the game and simply slapped various claws and horns and such on his creations. The creator of course fused two heavy animal horns to Moose, making it hard to look up. While yes Moose was a decent fighter, his constantly bowed head was better for reading books rather then chargeing an enemy. He took his spare time to prepare an escape plan, in which he faked his own death in a fight, it was a cheap arena with an aged healer, who usually proclaims one with a headache dead. After being dumped in a pile of bodies, Moose quickly made his escape. So, he made his way to a more proclaimed area, but is ever on watch if his 'master' comes back for him.
It was not long ago that he decided to strike back at his master rather then waiting for him to find out about his trick, and marched his newest creations on a test of their skills. Several dozen beasts later, Moose held his masters head on a spear, the look of absolute terror frozen on his face.
Mouldering Style: A fusion of flesh and metal, gears and organs, skin and steel. That is his Mouldering way
Famous For: Mork, think you could add something tasteful that Moose has done?