Title: Beasts
Description: of Vilepaw
Morkskittar - April 23, 2006 09:06 PM (GMT)
Rattica (Rat Ogre-Giant) (GS) BR: 37 Killing Machine
| CODE |
M WS BS S T W I A Ld AS WaS 4 4 0 5 5 3 1 * 6 3+ 4+ |
*2 S6 Attacks, 3 S5 Attacks, 2 S5 Attacks (Blades), 2 S4 Troll Arms (enlarged)
Special Rules:
Harpoon Gun: Has Harpoon gun that acts as a Bolt Thrower with S7. No Armour Saves allowed against it, only ever destroyed on a roll of 1 on a D6. Has 5 shots for entire game. On a roll of 6 to wound, impales opponent.
WAAAGH! Shard (+2A on charge, 6+ Ward Save)
Regeneration
Fly: Rattica can fly.
Causes Terror
2 S6 Impact Hits
Human Brain
Warpstone Armour
Stomp: Can make special attack. opponent takes Initiative test. if failed, opponent suffers D6 wounds with no Armour Saves.
Something Went Wrong: One of the Warpstone Shards dulled and became a stone as Vilepaw put it in the Ogre. In addition, one of the arms was weakened with the addition of the blade, and thus is "only" S6, not S7.
Can Drop Shock Device
Gnipsaw Giant Rat (MS) BR: 26 Worthy
| CODE |
M WS BS S T W I A Ld AS WaS 6 5 0 5 5 2 6 * 5 3+ 4+ |
*1 S5 Attack with Saw, 1 S6 with a blade, and 1 S5 without the saw. 1 S5 Poisoned Attack from snake fangs, does double wounds. 2 S4 I5 Tentacle attacks.
Immune to Lightning Attacks
Regeneration
Echolocation: Can see 360 degrees
Can Fly 18"
Snipp INCINERATED
| CODE |
M WS BS S T W I A Ld 6 3 0 4 3 1 4 4 5 |
Note: Can impale with 3 bladed limbs.
Morkskittar - May 15, 2006 07:42 PM (GMT)
Mielkith Rat Ogre (OS) BR: 28 Killing Machine
| CODE |
M WS BS S T W I A Ld As WaS 6 3 3 4 4 3 3 * 7 3+ 4+ |
*1 S4 Attack, 6 I3 S5 attacks, 2 S5 Attacks and double wounds (armed Squid Beak+Pirahna Mouth), 1 S5 Attack (Blade), 2 S6 Clawed Attacks,
Special Rules:
Syringe Launcher: Ranged Weapon. If hits, and wounds (has S4, armour piercing), enemy suffers D3 wounds as its fluids overflow.
Eyes in the back of his head: 360 degree line of sight.
Fins: Can swim using normal movement.
Regeneration
Description: A seriously mutated ogre, tentacles emerging from his stomach, he screams his rage at his opponents putting terror into their hearts, eyes in the back of his head prepare him for any attack and blades slash at anything close while his beaked hand rips at his foes limbs.
Basic Battleplan: Hold the enemies with the stomach tentacles plunge the blades into the foe, the beak will try to rip their face off .
Squilid (Tentacled Squig with Skaven torso on top) (MS) BR: 23 Worthy
| CODE |
M WS BS S T W I A Ld AS WaS 2D6 4 3 7 5 3 5 * 3 4+ 4+ |
*1 S7 attacks, 2 S6 Attacks with Blades, D6 S3 Head Attacks, 2 S5 Slave attacks with Squid beaks
Special Rules:
Echolocation: 360 degree line of sight. Can Stun foes with sonar: does S3 hit, no armour saves allowed.
Tentacles: can scale almost all surfaces.
Automated Heart
Chameleon Tongue: Can grip onto an enemy (they take Initiative test) and pull enemy into Squig mouth, possibly killing the beast as it is devoured.
Warpstone Armour
Description: With one of the squigs that was captured on the hell pit elder funded round ups Vilepaw has created an ogre sized mad beast that can scale any surface while always knowing where its foes are with its bat like abilities. A snapping rat head appears at the end of each of its squid like appendages which lash out at Squilids foes ripping the enemies flesh and causing distraction, hwoever the real threat is still from the huge gaping squig maw that clamps down on any part of the foes body rending flesh from bone. Furry arms sprout from either side of the beast that slash at anything close with their bladed sides.
Basic Battleplan: Latch onto enemy with squit tentacles, rat heads will attempt to bite groin (maximum distraction) while squig maw and balded arms attempt to rip midriff.
Morkskittar - June 19, 2006 08:59 PM (GMT)
Clawcrab Mark IV (Sleek) Spider / Rat Ogre AUTOMATON (GS) BR: 56 Uberbeast
| CODE |
M WS BS S T W I A Ld AS WaS 10 4 3 5 4 4 7 * 6 3+ 6+ |
*4 S6 Attacks, 3 S3 Poisoned Attacks with Warpclaws, 2 S6 Flailed Attacks, 4 S3 Attacks, 1 S3 Tongue Attack, 2 S4 Tentacled Attack (doing Double Wounds), 1 S4 Tentacled Attack (Freezes opponent's skin... +1 to hit, does double wounds on 5+), 1 S5 Tentacled Attack (rots flesh), 1 S5 Tentacled Attack (No regen against it)
Special Rules:
Swarm of Crablings: hese crabs swarm over the enemy, inflicting 2D6 S3 Poisoned Attacks on the first turn, D6 on every subsequent one.
Regeneration
Smoke Bombs
Spider Bomb Thrower
Harpoon Gun: Has Harpoon gun that acts as a Bolt Thrower with S7. No Armour Saves allowed against it, only ever destroyed on a roll of 1 on a D6. Has 5 shots for entire game. On a roll of 6 to wound, impales opponent.
Net Lancher: If hits target, target is netted on a 3+.
Cannot be impaled or blinded
Immune to Poison
IF CAPTURED, will self-destruct with a bomb.
Description: Clawcrab, only sleeker
Basic battleplan: Charge after shooting. :P.
Clawcrab Mark V (Tank) (GS) BR: 91 Uberbeast
| CODE |
M WS BS S T W I A Ld AS 6 4 3 7 7 6 3 * 8 0+ |
*4 S7 Attacks, 3 S4 Poisoned Attacks with Warpclaws, 2 S9 Flailed Attacks, 4 S4 Attacks, 1 S4 Tongue Attack, 2 S4 Tentacled Attack (doing Double Wounds), 1 S4 Tentacled Attack (Freezes opponent's skin... +1 to hit, does double wounds on 5+), 1 S5 Tentacled Attack (rots flesh), 1 S5 Attack (no Regen against it)
Special Rules:
Swarm of Crablings: hese crabs swarm over the enemy, inflicting 2D6 S3 Poisoned Attacks on the first turn, D6 on every subsequent one.
Repair Bots: Regeneration
D6+1 S5 Impact Hits if doesn't teleport
Can Teleportate...
Harpoon Gun: Has Harpoon gun that acts as a Bolt Thrower with S7. No Armour Saves allowed against it, only ever destroyed on a roll of 1 on a D6. Has 5 shots for entire game. On a roll of 6 to wound, impales opponent.
Tox Spewer: Spews Toxins, does D6 S4 Hits on enemy
Net Lancher: If hits target, target is netted on a 3+.
Ratling Gun
3 x Jezzails
Spider-bomb Thrower Throws a Spider-bomb out. Hits automatically.... inflicts one S5 hit on enemy, does D3 wounds.
4 x Lightning Generators
Cannot be impaled or blinded
Immune to Poison
Phase Monkey GobboFrog (MS) BR: 25 Worthy
| CODE |
M WS BS S T W I A Ld WaS 6 4 4 5 5 2 5 2 6 4+ |
*4 S6 Attacks, 2 S5 Attacks (Chain Thrashing)
Special Rules:
Decentralized Nervous System: Immune to Impaling
Secondary Heart
Automated Heart
Double Implanted Pistols: 2 S5 Waprsone Pistol shots
Spiky: D3 Impact Hits when charges. In subsequent rounds, opponent takes 1 S2 hit.
Extra Lungs: Can hold breath while in other bodies for a long time.
Mech-eye (360 degree line of sight)
Adrenal Glands: When is at 1W, gets +2A, and +1S
Leap: Always charges.
Phase: Can Phase in and out of existence.
Description: A new creature that is to be improved by Vilepaws current research, he has made this blade covered creature in the hope that one day he will be able to make it phase out of this reality and reappear in the body of its enemy, lashing around with its spike covered body with will cause immeasurable damage before warping back out of the body. In case the creature does fail to warp it is still not undefensless with duel warppistols attached to its shoulders and its sheer spikeyness can overcome foes.
Basic Battleplan: Will jump forward with frogs legs midway will attempt to phase out and then rephase inside the body of his foe, where he will activate his secondary adrenal gland then will then thrash about before warping back out the other side of the beast. If warp fails will shoot both pistols at foes head before leaping back and reattempting phasing. Rinse and repeat until foe dead.
Morkskittar - September 6, 2006 01:48 PM (GMT)
Slither Giant Earthworm (GS) BR: 35 Killing Machine
| CODE |
M WS BS S T W I A Ld AS WaS 10 3 0 6 6 5 4 6 8 4+ 4+ |
Special Rules:
Harpoon Gun: Has Harpoon gun that acts as a Bolt Thrower with S7. No Armour Saves allowed against it, only ever destroyed on a roll of 1 on a D6. Has 5 shots for entire game. On a roll of 6 to wound, impales opponent.
Dumbish: Adds 1 to Ld roll when taking Stupidity tests.
Stranglevines: Can drag opponents into mouth if they fail a S test.
Regeneration
Poisoned Attacks
Warpstone Armour
Automated Double Heart
SuperSense: Extra Initiative, is no longer blind (though cannot be hurt using eye-based attacks).
Description: A giant burrowing worm beast with the maw of one of the parasitic worms that infest vilepaw, it is heavily plated to prevent damage to its soft body and in teh gaps of the armour soft hairs protrude that sense the vibrations in the ground around it allowing it to pinpoint its target. When its target is found it uses its stranglevines to drag the poor beast into its giant maw.
Looks a lot like this

Basic Tactics: Will burrow underneath the enemies beast/moulder, create a hole underneath and then shoot its Stranglevines up through the ground grabbing the enemy by the feet before dragging it through the earth into the maw. Will then look pleased with itself as its now full of delicous beast
Morkskittar - December 10, 2006 04:31 PM (GMT)
Baal Dead
| CODE |
M WS BS S T W I A Ld 8 4 3 3 4 3 7 * 8 |
*3 S5 Poisoned Attacks, 2 S4 Clawed Attacks, 2 S5 WarpClawed Attacks, 1 S4 Spiked Chain attack
Special Rules:
Ogre Heart
Silk: Shooting Attack. 3 shots. If hit, enemy beast is entangled and loses 1 WS, I, S, 2A, and M per web on them (while web is on test - if passed, free of web. Failed, stay in web. In combat, opponents at -1 to hit.
Ink: 1 Shooting attack, if hits, enemy beats is blinded for one turn.
Regeneration
6+ thick Fur Armour Save
3+ Ward Save
Waaagh! Shard - +2A on charge
Something Went Wrong: Infection! During the operation, some bad things got into Baal's system. Baal is, at the moment, very sick.
Description: A many legged spider beast, its shaggy fur covers most of its body concealing its rather nasty warpclaws, the crab claws are all to obvious however and they grab the enemy beast before the giant fangs do their work. Many spinnerets mean that Baal is always creating web to trap enemy beasts so he can consume them at his leisure.
Basic Tactics: Will spin huge amounts of web with its three spinnerets so trapping the enemy beast, he will then blind them by squiting ink in their faces and proceed to sneak up behind them and bite them with his huge fangs while tearing into the enemy with his multiple claws.
Strider Dead
| CODE |
M WS BS S T W I A Ld 8 3 2 5 4 3 2 * 6 |
*3 S5 Attacks, 2 S4 Attacks, 1 S4 Clawed Attack. Can Impale with legs (S5).
Special Rules:
-5+ Ward Save (Warpstone Shard +Supershard+Ratzmas Shard)
-Spirit of Saint Ratolas: Beast is immune to stupidity
-Eyes of the Spider: Can see 360 degrees.
-Barbed Net Launcher: Ranged Attack. If it hits, opposing beast suffers D3 S4 hits and cannot move. Every turn afterwards, suffers 1 S4 hit as beast struggles. Beast takes S test every turn: when is passes, escapes from net.
-Spiny: Opponent suffers 1 S4 hit (if a 4+ is rolled on a D6) every turn
-Something went wrong: Suffered -1S and -2 Ld
Description: A towering teetering creation with dangling arms drooping from the spiked carapace high above, spitting silk at its foes to entrap them, the giant legs proceed to implae anything trapped beneath before the lolling tongue picks up the wounded body and swallows it. The arms and claws that hand from the body slash at anything that gets past the defenses. It is protected from above attack by its spined carapace that shields its soft fungus flesh.
Basic Tactics: Will try to entrap foes with net, will then try to impale with the legs, if this works will suck up with tongue and chow down. Should this not work, will trample and take out with arms. Should the enemy foe fly will use net launcher to take it down, then will silk, stomp and chomp.
Morkskittar - January 31, 2007 01:26 AM (GMT)
Dhali Llama (MS) BR: 6 Pathetic
| CODE |
M WS BS S T W I A Ld AS 5 3 0 3 3 1 3 * 6 4+ |
*2 S4 Attacks (Metal Hooves and Barracuda Mouth), 1 S4 Attack with Armour Piercing
Special Rules:
Firebreath (Has a S4 Fire Breath Weapon, does D3 Wounds)
Regeneration
Net Launcher
Description: Dhali the llama was created for the specific purpose to appear in the farmyard tournamount, and with its 5 mutation limit Vilepaw decided to get cunning, with his normal crazy mutations aside he has given this llama the ability to breath fire and regenerate without a mutation being used. As such this completely legal creature should be more powerful than others present.
Basic Tactics: Will train Dhali to net the foe, breath fire on it then trample the remains with his steel shod hooves. Not to mention savage it with his tail claw.
Coldflame Yhetee Dead
| CODE |
M WS BS S T W I A Ld 6 3 3 5 5 3 6 * 2 |
*3 S6 Flailed Attacks, 1 S5 Bladed Attack, 1 S5 Attack with Shark Mouth
Special Rules:
S4 Breath Weapon
Regeneration
Freezing Potion Syringe: Missile weapon. If hits target, target suffers D3 S4 hits and gets very cold.
Icygrip: Has squid suckers to give him grip on ice.
5+ Armour Save
Will always get charge on a D6 roll of 3+, even after shooting.
Something went VERY wrong: Despite the use of the anti-mute assurances, Vilepaw's scalpel slipped, the sharp blade of the master ttools slicing through flesh and damaginbg the Yhetees brain, impairing its mental performance.
Description: A heavily mutated yheti developed for the frozen tournamount in ulricsberg. Its four arms are each specially developed, one for pulverising, one for causing beasts to freeze from the inside out, one for torching them and the last for cutting them in twain. The beast is rarely seen because of its chameleon abilities and a talent for climbing anything therefore its usually too late before the foes see it and by then they are dead.
Basic Tactics: I will train him to use his flame breath to melt the ice underneath beasts and then use the ice syringes to freeze the now melted water back into place, this will immoblize the enemy beast allowing easy destruction. On non ice tourneys he will climb any available surfaces and circle round his foe, At which point he will shoot a freezing syringe into their lower spine stopping their movement when he will then torch them with both mouths before ripping them to shreds.
Morkskittar - March 21, 2007 10:23 PM (GMT)
Screech Big Bat (OS) BR: 42 Superbeast
| CODE |
M WS BS S T W I A Ld AS WaS 2 3 0 5 6 3 3 * 7 3+ 5+ |
*3 S5 Attacks, 2 S6 WarpClawed (-3 to AS) Attacks, 2 S5 Poisoned Attacks (do extra wound on a D6 roll of 6).
Special Rules:
Camoflauge - Always charges first
FLY!!!!
Echolocation - 360 degree LOS
Stun Attack: Makes ranged attack; S5; D3 Wounds
Spinnerets: Can throw silk from spinnerets, weave spiderwebs
Regeneration
Fump Irongut (OS) BR: 25 Worthy
| CODE |
M WS BS S T W I A Ld AS WaS 7 4 3 4 4 2 2 * 8 1+ 5+ |
*5 S5 Chained Attacks
Special Rules:
Immune to Fire Attacks
Camoflauge: Always auto-gets charge on 4+. If 1-3, then determine normally.
Stun Attack: Missile Weapon, does D3 S5 Hits, can break stone.
Can Hop Like Squig (Leap: Extra D6 inches on charge)
Sticky! - Fump is Sticky, and beasts stick to him.
Regeneration
Description: A tripod ogre created specially for the smashfest, his two grafted troll arms have been converted to aid in smashing as now their hands are hammers, the two other ogre arms have spiked chains attached to make them more powerful. His vocal chords have been enhanced to super batlike efficiency so he can now break stone just by screeching. His forehead is slightly enlarged where the metal plate has been added to allow for greater headbutting power.
Basic Tactics: I will train him to use his jumping ability to, at the start of the match leap and grip onto the side of the arena using his sticky skin, he will then use his camouflage to blend in with the surroundings and creep silently as possible around the arena wall until he is at the closest point possible to the enemy beast. He will then jump off the wall screeching at his foe, as he lands he will bring both his hammer troll arms down crushing his foe. If this fails he will use his chained ogre arms to bear hug his foe while hechokes them and pummels them with his hammer fists. Should the opponent be a flier he will try to jump and grab them before they have properly taken off, failing this he will camouflage himself in the arena and try to screech it out of the air.
s'neek'eep - May 16, 2007 08:04 PM (GMT)
Poxous Hell Pit Rat Ogre (OS) BR: 61 Uberbeast
| CODE |
M WS BS S T W I A Ld AS WaS 7 3 5 6 5 5 9 * 6 2+ 6+ |
*5 S6 Attacks, 2 S4 Tentacled Attack (doing Double Wounds), 1 S4 Tentacled Attack (Freezes opponent's skin... +1 to hit, does double wounds on 5+), 1 S5 Tentacled Attack (rots flesh), 1 S5 Tentacled Attack (No Regeneration against it)
Special Rules:
Uberpoisoned Attacks (Does D6 Wounds if hits and wounds, opponent MUCH more likely to die after match if killed).
Immune to gas, air-borne thingses.
Can see in dark asnd gas-filled conditions
Warpstone Globes (if hit target, wounds on 4+ with no Armour. Does double wounds on a 4+ as flesh rots, and on a 5+, beast is paralyzed)
Tox Spewer: Spews Toxins, does D6 S4 Hits on enemy
Neurotoxin Launcher: Ranged Weapon, S4, if hits and wounds, does D3 wounds and paralyzes opponent on roll of 4+.
Immune to Stupidity
Regeneration
Description: Poxous is heavily based on Tox, Vilepaw saw how affectvive Tox had been and decided to upgrade into beast form. getting one of the pre-mutated very powerful rat ogres he then created a Tox suit of increased size and potency using Ocks and Tox's research. Hopefully this beast will prove most powerful despite haveing suprisingly few actual mutations done to it.
Beast gained from trade...
Shadowstep II Cloud Falcon (SS) BR: 3 Pathetic
| CODE |
M WS BS S T W I A Ld 2 3 0 3 3 1 9 2 8 |
Special Rules:
-Fly
-Invisible unless it's sunny (is sunny on a 5+). Enemies can only attack it on a roll of 4+, are at -1 to hit. Falcon always charges.
-Black Lotused attacks
-Takteeks: Can Dive Under water, attack, come back out.
Morkskittar - July 22, 2007 06:28 PM (GMT)
Dragore Winged Ogre-Dragon Fire-breather (OS) BR: 25 Worthy
| CODE |
M WS BS S T W I A Ld WaS 6 3 0 5 5 3 3 5 8 5+ |
Special Rules:
Flaming Attacks
Enemies at -2 to hit due to heat
Invisible on a roll of 4+ (a 1-3 means there are clouds and beast is semi-visible, making opponents at to hit). When invisible, opponents hit on 6's only.
Fly
Breathe S5 Fire, always hits, even against invisible people. If wounds, enemy suffers D3 wounds, then 1W on a roll of 4+ for rest of game to to possessed fire. Cannot be put out.