Title: Beasts
Description: Hamlicar
Morkskittar - September 17, 2006 09:15 PM (GMT)
Bettan Large Rat Ogre (GS) BR: 35 Killing Machine
| CODE |
M WS BS S T W I A Ld 7 2 0 6 4 4 2 * 5 |
*5 S6 Attacks, 3 S5 Attacks, 2 S5 Biting Head Attack, 2 S6 Tail Attack, 3 S6 Tailbladed Attacks
Special Rules:
Decentralized Nervous System
Grapple: Has been trained to allow Bettan to hold a beast down if they fail a strength test (take every turn). Can then make 1 S5 D3 W Attack. Auto-Hits.
Immune to Poison
Description: This a horendously ugly beast. It has six arms, four legs, three enlarged tails, one normal tail, a head on one arm, a blade on two tails, another one the third tail. Its chest is covered with scars sudgesting multiple operations.
Basic Tactics:
Hamlicar wishes to train Bettan to to make use of her two tailblades when she graples so she both rips thier throth out and make a pin cushion of thier head. Her third tail should be used in assisting with the graple. Needs to be complet before the mazethingy.
Pehr Ratogre SOLD
| CODE |
M WS BS S T W I A Ld AS WaS 6 2 0 5 5 3 1 * 5 4+ 5+ |
*1 S5 Attacks with weight, 7 S5 Attacks (one with weight), 6 S6 WarpClawed Attacks
Special Rules:
Immune to Impale
Metabolism Problem: Can never pursue (as he eats flesh), and loses 1W on a roll of 1 every turn.
Description: none yet
Basic Tactics: none yet
Name: Dragonhydra shagooths(temporary name)
Puppy Hydra/Dragon Ogre/Shaggoth (GS) BR: 42 Superbeast
| CODE |
M WS BS S T W I A Ld AS 10 6 0 5 5 8 3 * 8 4+ |
*6 S5 Attacks, 1 S6 Chained Attacks, 1 S4 Tail Attack, 3 S5 Clawed Attacks
Special Rules:
Lightning is Good: Goes into Frenzy if hit by Lightning, won't be injured.
2 x Ratling Gun
Immune to Impale
Decentralized sytems
Fly 13"
Regeneration on a roll of 5+
Description:
This so called Dragonhydra Shagooth has a very distinctive look. Its main body is that of a hydra with the adition of two Shagooth legs as an extra pair of hind legs. It also has a second tail, with you quite clearly can see also comes from a dragon ogre of some sort. In the middle of all the hydra heads the main body of the Shagooth sticks up making this a very imposing figure. And at the very front of the beast a normal dragon ogre is wielded to the beast by his back making this beast look very dangerous. It also has a Troll stiking out on its side. It has Hippogriff wings on its back and its claws(both legs and arms) belowe the shaggoth arms, One of them topped with a Hippogriff head.
Basic Tactics: Frenzy himself with the generator then just attack "Smash 'em hard and fast".
Book Worm Dragon (Red Scaled) (OS) BR: 27 Killing Machine
| CODE |
M WS BS S T W I A Ld 5 5 3 4 4 3 2 * 10 |
*9 S5 Attacks, 2 S4 Attacks
Special Rules:
Can Fly
2x S3 Breath Weapon of Fire
Terror
Two Heads
Description: A Two-headed dragon with four small talond legs coming out of its body.
Basic Tactics: Meh, fight.
Morkskittar - June 19, 2007 03:48 PM (GMT)
Wrath of the Horned Rat (WOTHR) Automaton in Shape of Verminlord (GS) BR: 53 Uberbeast
| CODE |
M WS BS S T W I A Ld AS WaS 6 5 4 5 7 5 4 * 10 2+ 6+ |
*4 S6 Glaive Attacks, 4 S5 Bladed Attacks, 2 S7 Flailed Attacks
Special Rules:
Immune to possession, 4+ Ward Save vs. Magic and Daemons
Gas: Acts like an additional Censer Gas thing, but also makes opponents at -1 to hit.
Censer Gas
Syringe Launcher: S4, armour-piercing syringes. Fire at opponents.
4 x Warpfire Throwers
Causes Terror
Immune to Posion
Immune to Psychology
Immune to Stupidity
Cannot go in Water
Description:
It will be a gigantic replica of a Vermin lord. He will have thirteen tails, each one sitting a little higher then the previous one with the highest one sticks out just belove his neck. The highest one will have a Syringe Launcher system, holding it over his head like a scorpions tail. The next four will have warpfire throwers.(Angled slightly from the above, two on each side of the head) The middle four will have Gigantic blades for stabbing.(Two one each side, just belove his arms) The two just belowe will have large plague censers smashing at the legs of the opponent. The remaining two tails will sit side by side where the normal tail would normally be, and are only used for balancing. In his right hand he will hold a huge glaive looking just like a real doom glaive. It will have large amounts of warpstone put into the weapon.(Think gigantic warpblade) In his head a lightning generator will be put, it's only purpose will be to make him more fearful with lightning arching around him.
Tactics: Shoot. Charge. :P
Blacky Large black dragon (GS) BR: 127 Uberbeast
| CODE |
M WS BS S T W I A Ld AS 8 8 5 7 7 8 8 * 10 -1+ |
*6 S8 Warp Edges Attacks(Bladed, ignores armour saves), 6 S7 Attacks, 4 S7 Warpedged Attacks(Bladed, ignores armour saves), 1 S6 Attacks, 2 S8 Pneumatic Rams (Do Double Wounds), 2 S6 WarpBladed Attacks, 1 S8 Flailed Attack
Special Rules:
2 x Napalm (Warpfire) Throwers
Censer Gas
Poison Gas Shroud: Cloud of gas makes enemies at -1 to hit. In addition, each turn, roll a D6. On a 3+, enemy beast suffers 1 Wound with no saves allowed. On a 1, beast suffers a wound.
Spikes: D3 S5 Impact Hits, whether charging or being charged.
Fly
Can breathe fire from five heads, 4 S3 Breath Weapons, 1 S5 Breath Weapon (from main head)
Gas Rebreather (doesn't suffer gas hits)
Description: A many-headed dragon
Basic Tactics: For now, make use of those breath weapons. They dont missfire.[/color]
Morkskittar - September 21, 2007 01:01 AM (GMT)
Unnamed MS BR: -1 Harmless
| CODE |
M WS BS S T W I A Ld 4 3 3 3 3 1 3 1 5 |
Special Rules:
Ratling Rifle
The Green Blade Savage Giant Rat (MS) BR: 1 Pathetic
| CODE |
M WS BS S T W I A Ld 8 3 0 4 4 1 4 * 5 |
*2 S4 Attacks, 1 S3 Attack
Total Number of Mutations: 3
Description:
A giant rat with the upper torso of a goblin attached to its body and two additional legs.
Basic Tactics:
Attack
Stilken Giant Rat (MS) BR: 2 Pathetic
| CODE |
M WS BS S T W I A Ld 6 3 0 3 3 1 4 6 5 |
Nartik Giant Rat (MS) BR: 1 Pathetic
| CODE |
M WS BS S T W I A Ld 7 3 0 3 3 1 4 4 5 |
Morkskittar - September 23, 2007 01:58 PM (GMT)
Stuntwolf Dwarf (MS) BR: 6 Pathetic
| CODE |
M WS BS S T W I A Ld AS 5 3 3 4 4 1 2 * 8 4+ |
*2 S5 Bladed Attacks, 1 S4 Poisoned Attack, 1 S4 Attack, 2 S3 Bladed Attacks
Total Number of Mutations: 5
Parts Used: 2 arms and 1 head from headless wolf. Poisoned glands from poisonous snake. 2 small blades.
Description: Half dwarf/half wolf, this abomination uses it's original dwarven arms (which have been bladed) and 2 wolf claws to grapple and slice up it's opponents. The dwarven head has also been replaced by the wolf's head allowing it to gain an additional bite attack, which in turn has been enhanced by poisonous snake glands.
Basic Tactics: Charge, grab, rend, bite and kill .
Nibblez Tunnelbeast (MS) BR: 17 Worthy
| CODE |
M WS BS S T W I A Ld 4 3 0 4 4 2 3 * 6 |
*1 S5 Attack doing D3 Wounds, 4 S4 Attacks, 3 S3 Poisoned Attacks
Special Rules:
Can Tunnel.... always gets charge.
Deskription: A tunnelbeast with a shark's head
Taktiks: Jaws, but underground
Morkskittar - September 25, 2007 12:47 AM (GMT)
Testy Red Dragon (OS) BR: 31 Killing Machine RIP
| CODE |
M WS BS S T W I A Ld AS WaS 6 7 4 5 5 4 8 * 9 1+ 6+ |
*3 S5 Attacks
Special Rules:
Fly
S3 Breath Weapon
Immune to Gas Attacks
Uber-effective Censor Gas (roll twice)
Description: Testy looks just like a normal dragon with said weapons on him, nothing special(unless something unexpected happens)
Basic Tactics: He will be trained to fight with Skkiter on his back and without him. He will usualy move as fast as posible to close combat and use his speed to get thru his opponents defences but if they totaly lack shooting he will instead try and kill them from afar. This will ofcourse go much faster if Skkiter is on his back to suplement his shooting.
Morkskittar - September 27, 2007 10:22 PM (GMT)
Minibug Giant Spider/Gor Centaur (MS) BR: 11 Weakling
| CODE |
M WS BS S T W I A Ld AS 8 3 0 4 3 2 5 * 6 4+ |
*3 S4 Poisoned Attacks, 2 S4 Attacks D6 S3 Bladed Attacks
Special Rules:
Warpstone Armour
2 x Warplock Pistol
Description: A miniature version of doombug
Tactics: Same as Doombug, but smaller, obviously.
Cuspis Ogre Bull (OS) BR: 5 Pathetic
| CODE |
M WS BS S T W I A Ld 6 6 4 4 4 3 5 * 8 |
*3 S4 Attacks, 2 S6 Weighted Chain Attacks
Special Rules:
Immune to Poison
Attacks do double wounds on a 4+ if they hit and wound.
Description: ogre bull with large blades underslung from the arms following the line of the fists (like some 40K eldar howling banshees).
Basic Tactics: repeated punching using the blades to implale the opponant
Morkskittar - October 2, 2007 11:26 PM (GMT)
Tremor Tunnel Beast (MS) BR: 3 Pathetic
| CODE |
M WS BS S T W I A Ld AS 6 3 0 4 3 1 4 * 6 4+ |
*2 S4 Attacks, 1 S5 Chained Attack
Special Rules:
Warpstone Armour
Can Tunnel: Always gets charge. Can Tunnel. ;)
D3 S3 Impact Hits
Break Ground: Instead of surfacing, can make ground collapse beneath opponent. Inflicts D3 S5 Hits on opponent, and Tunnelbeast can attack twice before retaliation.
Total Number of Mutations: 8
Description: A Tunnel Beast with a massive upgrade! Soil spinning blades wrap around his body while the two large blades on his lower jaw really make him look mean and pack a big punch
Basic Tactics: This will be going in with the training as well but what Tremor will do is he'll immediatly dig down into the soil of the pit and instead of using his multipule blades to slash away at the opponents he'll instead spin around under their feet and cave in the earth under them. If he's lucky he'll completly bury them, if not then he'll just go until they're stuck in the ground then emerge and finish off the immobilized enemy with his blades and claws.
Morkskittar - October 22, 2007 08:59 PM (GMT)
Talos Man-shaped Bronze Automaton (GS) BR: 52 Uberbeast
| CODE |
M WS BS S T W I A Ld AS 6 3 3 6 7 6 2 6 10 3+ |
Special Rules:
Long Jumps With Wings: Adds D6" to charge range
Wields Giant Pike with Warplightning when hits, does D3 Wounds and on a roll 3+ with paralyze opponent for one turn, so they lose attacks.
Unbreakable
Automaton
The one in in Casephs lab has been modified to be hard to reverse engineer. If they are close to success, small bombs will detonate destroying all important parts..
Azrael Giant Skeleton Automaton with Scythe (GS) BR: 48 Superbeast 6 OF THESE
| CODE |
M WS BS S T W I A Ld 6 4 0 8 7 6 2 6 10 |
Special Rules:
Unbreakable Automaton
Does Double Wounds
Terror
Morkskittar - November 8, 2007 02:58 AM (GMT)
Dumah Angelic Automaton (GS) BR: 32 Killing Machine Sold
| CODE |
M WS BS S T W I A Ld AS 6 4 4 5 6 6 3 6 10 2+ |
Special Rules:
Fly
Flaming Attacks
Descirption: Dumah will be modeled as a giant angel. His wings will have be made out of a hollow ithilmar frame covored with living tissue and white pegasus feathers. The automata will have to compromise some of its toughness and strenght to be able to fly. It will wield a great sword that will burn with warpflame.
Gnawpaw the II Skaven Automaton (OS) BR: 34 Killing Machine Sold
| CODE |
M WS BS S T W I A Ld AS 6 4 0 5 5 5 3 5 10 3+ |
Special Rules:
Bladed attacks
Shield block: Loses one attack, gets +1 to his armour save
Unbreakable
Automaton
Hamlicar - November 20, 2007 04:24 PM (GMT)
I should have 6 azrael as a built five last time and already had one.
Mutation - January 29, 2008 10:15 PM (GMT)
Zetten Wingless Red Dragon (OS) BR: 56 Uberbeast
| CODE |
M WS BS S T W I A Ld WaS 6 8 5 8 9 6 4 7 9 6+ |
Special Rules:
S3 Breath Weapon
Description: Zetten looks like a dragon. Or looked like one before Skkiter got to work. He has put so many warpstone shards in Zetten so that he constantly suffers from hunger. His outer form has changed from the usual red scales to a multi coloured pattern with spines and small misformed limbs stickingout all over.
Basic Tactics:
None as of yet...
Parts used: 7 Warpstone shards
Mutation Number: 7
Raguel, Angel of God, The Horned Rat's Reaper Automaton in Shape of Verminlord (GS) BR: 123 Uberbeast
| CODE |
M WS BS S T W I A Ld AS 8 5 4 8 7 6 4 * 10 0+ |
*4 S10 Glaive Attacks, 1 S7 Bladed Flaming Attack, 4 S8 Attacks doing D6 wounds and have a 3+ chance to paralyze enemy, 4 S10 Flailed Attacks, 2 S5 attacks at WS4 with Uber posion
Special rules:
Censer Gas
Causes Terror
Immune to Posion
Immune to Psychology
Immune to Stupidity
Cannot go in Water
Parrying Swords: Enemy loses 2 attacks and are at -1 to hit in close combat.
Leap: D6 Impact Hits with 6+ chance to paralyze the enemy, if charged 4+ chance to intercept their charge with a countercharge
Electrical skin: Every time the enemy hits Raguel there is a 5+ chance they take a S5 electrical hit with a 6+ chance to paralyze the enemy
Grappling tails: May elect to not use the two S5 attacks to instead try to capture an enemy beast. On 4+ one of the tails have managed to grab onto it. On 6+ both tails get hold of it. Then both beasts take opposing strenght tests, Raguel using S5 if one tail got hold, S8 if both have a hold. If Raguel wins he managed to pull the enemy inte his reach, if the enemy wins they manage to pull themselves free.
Salvador Giant Spider/Gor Centurian (MS) BR: 17 Worthy
| CODE |
M WS BS S T W I A Ld As 8 3 5 6 5 2 5 4 8 2+ |
Special Rules:
Scale Surfaces
Poisoned Attacks
Intelligent
Regeneration
Beast suffers a wound every turn on a D6 roll of 1-3 with no save allowed.
Description: Not much to be said about salvador. And extreamly heavy armoured spider with a Gor body making it a mcokery of a real Centaur. Sprouting some randome mutations.
Basic Tactics:
None as of yet.
Parts used: Gor body, 1 Jar of Troll Blood, 2 Warpstone Shards
Mutation Number: 4
Mutation - March 28, 2008 03:17 PM (GMT)
Dali Greater Bull Centaur (OS) BR: 44 Superbeast
| CODE |
M WS BS S T W I A Ld WaS 8 5 3 5 5 3 5 * 9 5+ |
5 S8 Flail Attacks, 4 S4 Attacks
Special Rules:
Poisonus attacks
Regenration
Description: A six armed Bull Centaur.
Basic Tactics:
None as of yet...
Mutation Number: 6