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Moulder Pitfighters > Beasts of Yore > Beasts



Title: Beasts
Description: Of The Dark Plant Scholar (BB)


Morkskittar - August 14, 2006 05:53 PM (GMT)
Warpwrist Rat Ogre DEAD

Gribble Big Venus Fly-Trap (OS) BR: 27 Killing Machine

CODE
M WS BS S T W I A    Ld AS WaS
6  4  4 7 5 4 8 Spcl 10 5+  6+


ATTACKS: 5 S3 Attacks, 1 S6 WarpBladed Attack, 1 S10 Attack. If this attack hits, the opponent cannot attack, except to make 1 Attack (best attack) to try and free himself. If he fails, he suffers 1 Wound a turn. The initial bite makes him lose D3 wounds. This will last until the attack hits and he is freed. Can nab anything up to Ogre-Sized. If the target of this attack is man-sized or smaller, and it succeeds AND the opponent fails an I test, he is swallowed by the hideous plant.

Special Rules:
Regeneration

Description: A swollen, man-hungry fly-trap, this trembling plant lusts for the pulsating bodies of the living, secreting a dulling scent to lull the prey close before reaching out to grab those who wander too near with its horrific hand-ended vines. Dragged suddenly between the vicious, merciless maw of the corpulent creature, filled as it is with sharp spines and rat-ogre teeth, it crushes its prey into bloody rags and digests them inside. Ever hungry, with putreficiant warpstone-tainted constitution, this sentient creature is a typical example of the Black Botanist's dark, vile work.

Morkskittar - December 27, 2006 03:46 PM (GMT)
Burrowing Behemoth (Giant Wyrm) (GS) BR: 21 Worthy

CODE
M WS BS S T W I A Ld AS WaS
6  4  0 6 6 5 3 * 8 6+  6+


*4 S6 Attacks, 1 S5 Blade Attack, opponent suffers D6 S3 hits in first round of combat.

Special Rules:
Can Burrow

Description:
The Burrowing Behemoth was a serpent of titanic proportions, captured by Scarskrew with the help of Clan Pestilens during a trip to the Southlands. It is been altered by the genius of Scarskrex into a hideous creature, with thick fur covering parts of its body, scales the rest. It has a giant knife attached to its already powerful tail and shards of Warpstone embedded into its flesh. Its very heart has been replaced with that of an ogre, so that it beats stronger and faster and can power the beast as it burrows through the ground. spines taken from Rat Ogres' hands have been sunk and sewn into its hide too, so that should an enemy try to grab it they will become impaled. The monster is not poisonous, instead relying on crushing its foe between in immense coils to kill them, or its preferred method of devouring them whole. Such is its size, this is an intimidating prospect.

Morkskittar - December 27, 2006 03:46 PM (GMT)
Gouger Marauder (MS) BR: 3 Pathetic

CODE
M WS BS S T W I A Ld AS
4  4  3 4 3 1 4 * 6 5+


*1 S5 WarpBladed Attack, 1 S5 Chained Attack, 2 S3 Poisoned Attacks

Special Rules:
Climb: Hooks on Feet Allow Him To Climb
Does D3 Impact Hits at the strength of the amount he charged (or was charged)/2

Description:Based on an earlier design, but with decided improvements, this twisted Marauder has been constructed so that it is one step closer to the ultimate assassain. An assortment of curved blades and chains fused to the unfortunate marauder's body means it is more adept at scaling walls and surfaces than ever before, to drop onto the enemies backs and head and pulverise them with its blades and chains and brute marauder strength.
Scarskrex's trademark serpents are present as ever, adding poison to the mutation's arsenal

Stranglevine Stranglevine plant (Giant-Sized) (GS) BR: 25 Worthy

CODE
M WS BS S T W I  A Ld AS
1  0  3 5 6 5 10 4 10 5+


Special Rules:
Aquatic
Regeneration
Reflex: Plant uses reflexes, not brains. As such, when rolling to hit, use Stranglevine's Initiative instead of Weapon Skill
Can See
Immobile
Unbreakable
Grab: Has octopus suckers on vines. If any of attacks hit, roll a D6. On a 5+ the beast is stuck on the vine, and for each vine, must pass a S test (taken evry turn) to escape.
Ink: Has Octopus Ink on vines. Counts as missile weapon. If hits, opponent is blinded on a roll of 3+ for one turn. In combat, opponents at -1 to hit.

Description: Lurking patiently in the swampy marsh which surrounds the Black Botanist's labs, an unseen menace awaits the unwary.
A mass of writhing vines, all interconnected at the centre, this Stranglevine is even larger than those naturally found-swollen by the Botanist's own chemical concoctions. When its dwarfen eyes pick out prey amongst the gloomy depths of the water (dwarfs being able to see in the darkest of shadows), or when its many many vines are tripped, the aquatic monster rouses itself, spraying ink to blind its foes and then wrapping up the disorientated prey and crushing them in its coils, vines sweeping sinuously through the swamp to entangle the prey. Aided by suckers, its grip is near unbreakable. It them drags them to their watery grave, their last scream swallowed by the watery depths.

Basic Tactics: As above

Morkskittar - December 30, 2006 04:36 PM (GMT)
Bloodbush Jungle Bush (MS) BR: 4 Pathetic

CODE
M WS BS S T W I A    Ld
3  3  0 3 3 1 5 3(4) 10


Special Rules:
Decentralized Nervous System
Bladed Attacks (can impale)
Unbreakable
Immune to Stupidity
Frenzied

Description: A horrific monster to behold, what was once a harmless bush is now a forest of twisting branches, wriggling roots and sharp spines. With an insatiable desire for blood, this plant crawls across the moist earth, its two heads perpetually screaming in agony and pain, desperate for prey. When it catches scent of blood, which it is exceedinlgy good at, it tracks it tirelessly down and sinks its rooty appendages into their flesh, sucking and draining the unfortunate victime of all its blood, and in doing so rejuvinating its own wounds. An imprisoned demonic spirit lurks within this mutation, granting it demonic ward from harm and a malicious temperment.

Basic Tactics: See above

Screamsap Jungle tree (Ogre-Sized) (OS) BR: 14 Weakling
CODE
M WS BS S T W I A Ld
2  5  0 5 3 3 5 * 8


*5 S5 Tree Attacks, 1 S3 Attack, 5 S3 Poisoned Attacks

Special Rules:
Unsteady: If moving, on a roll of 1 on a D6, the tree falls over. ^_^

Description:A mighty skeletal tree, its branches and trunk twisted by the Botanist's mutating sprays, Screamsap crawls slowly across the floor on its writhing roots, seeking out those to murder. Several heads scream eternally from its mossy trunk, spreading fear and panic amongst all those who hear. The tree itself is a sight to behold, yellowing bones fused to its limbs and a rat ogre's tail wriggling horrifically at its base. A multitude of small serpents hiss and snap from its trunk and branches, and the branches themselves reach out at passers by, grabbing them and tearing them apart. Against bulkier foes, the branches swing around in vicious arcs, smashing wood, bone and flesh apart alike.
This giant beast of a tree is surely a creature to avoid, for to get too close is to invite death.

Her Hideousness Giant Pitcher Plant attached to Spider (OS) BR: 18 Worthy

CODE
M  WS BS S T W I A Ld AS  WaS
0*  5  0 4 4 6 7 8 10 N/A 4+


*Immobile

Special Rules:
Salamander Flame Gland: Can shoot Artillery Die S3 shots at opponent. If misfire, plant set on fire.
Poisoned Attacks
When enemy is attacking, roll a D6 every turn. On a 6, the enemy falls into the pitcher plant (unless they then pass a Ward Save), and suffers 2D6 S4 Hits with no saves in addition to normal attacks.
Regeneration
Possessed! The Bush is possessed by an imp imprisoned in one of the two marauder heads on the bush. If the head containing it is detroyed, the Bush loses 1 WS, 1S, and 2A, in addition to its Ward Save.

Description: A giant, ogre-sized pitcher plant, this hauntingly beautiful thing is intoxicating to smell. Its sickly aroma drifts on the air, lulling its enemies and luring them closer...
Once nearer to the quivering monster, a giant spider flashes out from just inside the lip of the plant and quick as lightning ensnares its prey in web, dragging them helplessly back to the acid digestive contents of the pitcher.
The spider and the plant have a symbiotic relationship, almost as one so close have they become. The spider helps the plant capture prey and in return it can utilise the plant's nutrients through its physical connection.

Those that resist the lure of the sweet smell of the plant and keep their distance the plant spits at, regurgitating globules of its digestive acid to melt the foes where they stand and forcing them to close the distance where its black spider can grab them...

Basic Tactics: As above *where the Black Botanist is present, he will herd prey near her too*

Morkskittar - February 8, 2007 08:47 PM (GMT)
Gulp Big Venus Flytrap (OS) BR: 13 Weakling

CODE
M WS BS S T W I A Ld
4  4  0 5 5 2 8 4 10


Special Rules:
Devour Attack: If one of attacks hits and wounds (no more than one), Beast takes S test or suffers D3 Wounds as Flytrap bites down and traps beast.
Aroma: Enemies at -1 to hit.

Description: The strongest and first of Gribble's cuttings to grow to maturity, Gulp is a perfect plant specimen if ever there was one. Equally as large and hungry as her mother, this voracious man-trap exudes a sickly-sweet aroma, lulling and confusing her prey and sending them into fits of hallucigenic nature, made more potent by the Botanist's addition if hallucogenic plant extracts, even as she crawls across the ground on vines and roots, dragging her enormous jaws to devour her incapacitated prey. Like lightening they strike, flashing forward to swallow her enemies, shark's teeth implanted for extra slicing power should the prey prove too large to devour in one bite.

Basic Tactics: See above

Dewdoom Big Sundew Plant (OS) BR: 22 Worthy

CODE
M WS BS S T W I A    Ld AS  WaS
5  4  0 5 5 5 2 Spcl 10 N/A 6+


Special Rules:
Enemies at -2 to Hit
Regeneration on 3+. If wound is regenerated, attacking limb is stuck on plant and unable to attack if Strength test is failed.
Attacks: Enemy beast takes Ld test, adds 1 to roll. If failed, is caught by Sundew plant. After is caught, enemy gets to make 1 Attack (strongest) per turn against the plant; if succeeds, escapes (cycle starts again). Otherwise, suffers D6+1 S4 hits, -3 to armour saves.

Also has 5 S4 Bladed Attacks if the above fails.

Description: An ogre-sized and sentient Sundew plant, this quivering monster employs a variety of tactics to destroy its prey.
As with all Sundew plants, its large leaves secrete a sticky, gooey substance which ensnares and traps anything which comes into contact with it. Aided by the Black Botanist's green fingers, this sappy goo now contains a virulent and deadly poison (created by the help of Pestilens themselves) which infects any who touch it, causing a slow and agonising death.
Doomdew exudes an even stronger alluring and attractive aura than usual because of the glands added by the Botanist, so that prey becomes slower confused around its presence, and extra roots ensure that this botanical beast can crawl towards its food if they resist its charms. Blades have been added to the roots for extra damage potential, one of the few of Botanist's beasts to have inorganic matter attached.

Spittle Big Fire Orchid (OS) BR: 14 Weakling

CODE
M WS BS S T W I A Ld
5  5  4 4 5 3 9 * 10


*5 S4 Attacks, 3 S5 Armour Piercing Attacks

Special Rules:
Salamander Spitting Attack (Artillery Die S3, Armour piercing, flaming hits, D2 Wounds)
Immune to Fire attacks (will not suffer any damage from them.
Poisoned Attacks
Unbreakable
Tumbu Flies: At end of match, roll for opponent's beast. On a 5+, they will be out of action for 2D6 days as Tumbu eggs hatch throughout its body, causing extreme pain. This will spread to another beast on a roll of 5. If this occurs, randomize which beast suffers the same effects. Continue rolling until no more 5's appear.

Description: Upon hearing whispers of a fire-breathing menace soon to grace the Tournaments with its flaming breath, The Botanist sent out to retrieve a rare Fire Orchid. This plant flourishes, grows larger and heals under the influence of fire and heat, a trait he decided would be invaluable when facing this rumoured foe in battle.
Swelling the plant to ogre-like proportions, the Dark Plant Scholar added more roots to grant it extra capacity for attacks, and then took the spitting gland from a salamander so that the plant can actually project its seeds at the enemy. These seeds have, however, been moulded with Tumbu Flies, which are legendary for burrowing into flesh and growing there. If the apparently harmless seeds hit home, they will sink into the skin and the plants will quickly flourish there, feeding off the blood and flesh of the host and growing vinesm barbs and roots inside them.
Finally, he added some poison glands to ensure his monster's attacks had that extra kick.

Mutation - April 30, 2007 09:19 PM (GMT)
Thicket Firewyrm of Tzeentch (OS) BR: 14 Weakling

CODE
M   WS BS S T W I A    Ld
2D6  3  0 5 4 3 3 D6+2  8


*Also has 2 S3 additional attacks

Special Rules:
S3 Fiery Breath Weapon
Poisoned Attacks
Unbreakable
Schizophrenic: Fights self on a D6 roll of 1.
Decentralized Nervous system

Total Number of Mutations: 5

Description: A horrific fire-breathing spawn of the Chaos Gods to begin with, the Black Botanist added his own special touch to the beast, granting it poisonous attacks, the result of his rare Black Lotus plants being grown directly from the spawns flesh. He also gave it two extra ogre arms, to smash the enemy with and two goats heads, to give the monstrosity more attacks. Finally, he pumped its sytem with strength steroids to build its muscle mass.

Spinefist Rat Ogre (OS) BR: 22 Worthy

CODE
M WS BS S T W I A Ld WaS
6  6  4 5 5 3 5 *  8  5+


*3 S5 Attacks, D6 S5 Spiked Attacks from Cactus, 1 S4 Head Attack

Special Rules:
Extra D6 S4 Impact Hits
If Eaten or bitten, enemy suffers D3 wounds with no saves.

Total Number of Mutations: 7

Description: A fierce, two-headed Rat Ogre, This monster is so named because of the vicious Cactus which replaces its left arm. It uses this to bludgeon and impale its enemies to death in the pit. Poisonous mushrooms grow across its back, which add to the creatures arsenal, and a myriad of defensive chemicals and warpstone shards make this ogre-sized beast a fearsome prospect in the ring.

Tactics: To get stuck in!

Mutation - June 19, 2007 04:26 PM (GMT)
Aphrodite Aphrodite Man-Trap until Tuesday (OS) BR: 11 Weakling

CODE
M WS BS S T W I A Ld
2  3  4 6 4 3 8 1 10


Special Rules:
D6 S4 Acid Spit Attacks
Alluring Pollen: Enemy beasts at -1 to hit. Every turn, enemy beast must take Leadership test. If failed, beast "falls in love" (yay eupemisms) with the flower, and it will not make any attacks until Ld test is passed. Out of combat and in combat; it can spray its pollen.
Regeneration on 3+. If wound is regenerated, attacking limb is stuck on plant and unable to attack if Strength test is failed.

Description: A monstrous, ogre-sized Man-Trap, this beautiful and voracious plant is a testament to the Botanist's ever growing skill. It resembles any other Venus Fly-Trap, except being of the Aphrodite variety is produces streams of acidic vomit to kill attackers. Having enhacned this, the Botanist then chose to further the strength of its alluring, sense-numbing pollen, and strengthen the glands which produce it so the plant can spray them over a wide distance, incapacitating its prey. He has used twisted knowlede gleaned from an extremely useful text and made the plant's sap like glue on contact with the air, so that wounds seal instantly and weapons become stuck in its flesh, and he has even given it eyes, to add to the already horrific appearance of the monster and blur the line between plant and animal further.

Tiger Lilly (_S) BR: 13 Weakling

CODE
M WS BS S T W I A Ld
7  4  2 5 4 2 4 *  6


*4 S5 Attacks, 3 S6 Attacks

Special Rules:
D3 S4 Impact Hits
Immune to Fire/Heat Attacks
Burning Blood: If wounded, its blood meets the air and burns. Tiger Lilly suffers 1 S4 hit, enemy suffers D6 S4 hits.
Really Stupid: Must re-roll successful passed stupidity tests.

Description: A fierce tiger, made ever more ferocious through the Botanist's cruel teachings, Tiger Lilly leaps savagely at its opponents backs, tearing into their spines with its large claws and disabling them in this way so they are easy prey. Should it be taken by surprise, its long, sharp spines on its back protect it, as does its highly flammable, super-heated blood, which while the Tiger is immune to it, due to extracts of the Fire Orchid running through its body, will sear and scar and sometimes even explode where it drips, causing havok and pain. Tiger Lilly is a fast-paced force to be reconned with.

Basic Tactics: See above.

Mutation - December 23, 2007 05:16 PM (GMT)
Screamsap II Giant (GS) BR: 32 Killing Machine

CODE
M WS BS S T W I A Ld AS
6  3  2 6 6 5 2 6  7 5+


Special Rules:
Wailing heads: Causes Fear!
Sleeptraps: If enemy hits him or he hits enemy, on a roll of 5+ he is pricked by spike and falls asleep for 1 turn (only roll ONCE per turn).
Warpicide Thrower: Strength 5 Weapon. Does D3 wounds to non-plant, helps plants grow...

Vat Test 1 Rat Ogre covered in bark (GS) BR: 35 Killing Machine - RIP

CODE
M WS BS S T W I A Ld AS
8  5  4 6 6 5 5 8 10 3+


Special Rules:
Immune to Stupidity
Sap of Death: Can shoot sap. Is S4, does D3 Wounds.
Poisoned Attacks

Mutation - March 22, 2008 09:58 PM (GMT)
Beast Thorn Goat (MS) BR: 0 Harmless

CODE
M WS BS S T W I A Ld As
6  3  3 3 3 1 3 *  6  5+


2(3) S4 Attacks, 1(2) S3 Bite Attack

Special Rules:
Frenzy

Total Number of Mutations:4

Description: A monstrous mess; based around a goat with sharp teeth, extra legs and sharp branches erupting from its flesh. The beast is completely insane, and amongst the first of Vrisk's own.




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