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Moulder Pitfighters > Beasts of Yore > Beasts



Title: Beasts
Description: of Dr. Woombenstein


Morkskittar - April 14, 2006 01:17 PM (GMT)
The Creature MK2 Gone

Zer Creature Rat Ogre (OS) BR: 16 Worthy

CODE
M WS BS S T W I A Ld
7  4  0 7 5 3 5 * 5


*2 S7 attacks with an additional -3 to the armour save, 1 S7 attack with no additions to the armour save

Special rules:
Ogre heart
Skink Brain: No Stupidity
Rune of Smiting: Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves.
Rune of Bewilderment: Enemies are at -1 to hit.

Something went wrong: One of the legs is weaker than the rest, and thus the Mv was increased only by 1. In addition, one of the Warpclaws damaged the arm it was transplanted on, and the resulting blood damaged the Warpclaw itself, so there are no extra Armour Save modifiers on it.

Mr. Bones Not Sure :P (MS) BR: 1 Pathetic

CODE
M WS BS S T W I A Ld
7  3  0 3 3 1 3 * 5


*2 S3 attacks, 2 S4 Attacks

No other special rules

Ezael Not Sure :P (MS) BR: 5 Pathetic

CODE
M WS BS S T W I A Ld
4  4  3 4 4 1 2 * 10

*2(3 While still frenzied) S4 Attacks with talons (Killing Blow/Duble wounds vs. Ogres), 1 S3 Attack

Special Rules:
Frenzy: The Orc was delighted when he woke up to find that he was more powerful than before. As such, he is Frenzied, Immune to Psychology, and have extra Leadership and.
Fly 13"

Morkskittar - April 23, 2006 03:59 PM (GMT)
Millenium Hand (Bugrit) Rat? Ogre (OS) BR: 20 Worthy

CODE
M WS BS S T W I A Ld WaS
5 5  3  6 5 3 4 * 7  5+


*3 S6 Attacks (PC's), 2 S6 Attacks with taloned bladed hands, 1 S2 Attack with Clanrat Jaws, 1 S2 Attack with another clanrat head, Human Brain.

Special Rules:
Sidestep: When charged, gets first attack, does D6 S8 Attacks, needing 4's to hit
Runes of Strength, Smiting (Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves.), and Ressurection (Regeneration)


Ostsås (OS) BR: 7 Pathetic

CODE
M   WS BS S T W I A   Ld
3D6  3  0 3 3 2 5 2D6 5


Special Rules
Causes Fear
Erratic: on a D6 roll of 1 (at the start of your turn), Ostsås will roll in a random direction. Ostsås also has 1 S2 Impact hit.

Kjell-Åke RIP

Morkskittar - May 1, 2006 08:33 PM (GMT)
Ostsås MK2 (OS) BR: 28 Killing Machine

CODE
M   WS BS S T W I A   Ld
5D6  3  0 5 5 2 6 4D6 5


Special Rules:
Causes Terror
Erratic: on a D6 roll of 1 (at the start of your turn), Ostsås will roll in a random direction. Ostsås also has D3+1 S5 Impact hits.

Millenium Rat? (SS) BR: 1 Pathetic

CODE
M  WS BS S T W I A Ld
20  1  0 2 2 1 2 1 4


Special Rules:
Small and Annoying: Millenium can has additional blind attack bonus. Enemies at -1 To hit, and must make I test before hitting the little thing. ^_^
Bewilderment: Enemies are at -1 to hit.
Smiting: Once per battle, opponent must take Initiative Test. If failed, suffer 1 S5 hit that causes D3 Wounds.
Injury:-1 WS, I, LD, T, M

Awk

SpyBird. See SpyBird Special Rules

Morkskittar - October 13, 2006 07:28 PM (GMT)
Ekoxen Giant Swamp Beetle (MS) BR: 5 Pathetic

CODE
M WS BS S T W I A Ld AS
4  3  0 4 4 2 3 * 8 5+


*2 S4 Attacks, 2 S3 Attacks, 2 S3 Stranglevine attacks

Special Rules:
Stranglevines Entanglement

Description: something done horribly fast in Drachaus lab, since im in Marienburg

Morkskittar - November 12, 2006 02:56 PM (GMT)
Larry Dwarf Harpy Dead, being digested

CODE
M WS BS S T W I A Ld
2  4  4 5 4 1 3 * 8


*2 S5 Attacks, 2 S4 Attacks

Special Rules:
Fly 18"
Talon Attack: Can slash with talons, doing one S6 hit that does double wounds. Enemy rolls a D6: on a 4+ they can attack back, on 1-3 harpy flies off.
Hit and Run: Can charge enemy and attack. They get to attack back on 4+, otherwise harpie flies off.

Harry Dwarf Harpy (MS) BR: 5 Pathetic

CODE
M WS BS S T W I A Ld
2  4  4 4 3 1 3 * 8


*1 S5 Attack, 1 S4 Attack

Special Rules:
Fly 16"
Talon Attack: Can slash with talons, doing one S6 hit that does double wounds. Enemy rolls a D6: on a 4+ they can attack back, on 1-3 harpy flies off.
Hit and Run: Can charge enemy and attack. They get to attack back on 4+, otherwise harpie flies off.

Barry Dwarf Harpy (_S) BR: 6 Pathetic

CODE
M WS BS S T W I A Ld
2  4  4 4 4 1 3 * 8


*2 S5 Attacks, 1 S4 Attack

Special Rules:
Fly 18"
Talon Attack: Can slash with talons, doing one S6 hit that does double wounds. Enemy rolls a D6: on a 3+ they can attack back, on 1-3 harpy flies off.
Hit and Run: Can charge enemy and attack. They get to attack back on 3+, otherwise harpie flies off.

Carry Reptilian-Centaur (MS) BR: -1 Harmless

CODE
M WS BS S T W I A Ld
5  3  0 4 4 1 3 2 6


Special Rules:
Poison Skin: Opponents in base contact suffer 1 wound (that counts as S3 for armour save purposes). All saves allowed.
Leap: Will almost always charge
Moves extra D6"[/color]

Morkskittar - December 17, 2006 08:30 PM (GMT)
Svempa Stranglevine (MS) BR: 5 Pathetic

CODE
M WS BS S T W I A Ld
0  5  0 4 3 1 6 * 7


*1 S5 Poisoned Squig Bite Attack, does Double Wounds

Special Rules:
Enemies at -1 To Hit.
Rune of Smiting (Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves

Description: Snakelike vine that hides in the treetops.

Basic Tactics: It will hide in a tree, then when someone passes, it will drop/snake down upon them with a poisoned squigmouth over the beasts head and a vine around it's throat! Strangling it to death. Or it will trip them so they'll fall to death.

Shrimp Rat Ogre (OS) BR: 47 Superbeast

CODE
M WS BS S T W I A Ld WaS
6  4  0 5 5 3 5 * 7  5+


*4 S5 WarpSawed Attacks

Special Rules:
Triple Heart: Immune to Impale
Immune to Psychology and Stupidity
Enemies at -1 to hit
Regeneration
Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves.
Lightning Pack

Description: I'll pull your insides out, lets see what you ate!

Basic Tactics: Sidestep (train him to do this)
Whirlwind-Saw: Shrimp will start spinning, waving his besawd arms in wide circles as he spin around. preferably with a blurring speed
Dodge: as in the usual dodge, but don't do it if he's charged, then he will sidestep.

Morkskittar - January 2, 2007 08:29 PM (GMT)
Sammy Giant Squid (OS) BR: 28 Killing Machine

CODE
M WS BS S T W I A Ld
0  3  0 6 4 4 8 * 10


*5 S6 Attacks, 1 S6 Devour Attaack, 2 S3 Poisoned Attacks

Special Rules:
Fly
Devour Attack: If hits and wounds, opponent is swallowed on a roll of 4+.
Grab: Make 4 S4 Atttacks. If one hits, enemy is grabbed and can be pulled toward Squig Mouth in center of tentacles.
Someting went wrong: Heat Transplant weakaned the Squid rather than strengthening it.
Immune to Stupidity
Immune to Impale
Regeneration

Description: Sammy The Squid

Basic Tactics: It will try to grab the other beast and swallow it, by pulling it in with it's tentacles.
I would like to train Sammy to grab the enemie's limbs, head etc with his 8 tentacles, then put it in the squig-mouth, and swallow it

Billy Goat (MS) BR: -1 Harmless

CODE
M WS BS S T W I A Ld
7  3  0 4 3 1 3 2 7


Special Rules:
Smite: Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves.
Can Impale

Description: Billy the goat

Basic Tactics: Claw, bite, or impale the opponent with it's horns (goats have horns!).

s'neek'eep - May 19, 2007 08:10 AM (GMT)
a group of network rats finally delievers the overman in attempts that you might fix it...



Over-man Yhetee (OS) BR: 31 Killing Machine

CODE
M WS BS S T W I A Ld WaS
8  3  0 5 5 3 4 * 8  5+


*7 S5 Attacks (four bladed), 3 S3 Bite Attacks

Special Rules:
Ignore terrain
Enemies at -2 to hit
Spirit of Saint Ratolas: Immune to Stupidity
Rune of Courage: Unbreakable and immune to psychology
Rune of Smiting: Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves.
Regeneration

Description: Pimped up Network-Yheetee.

Basic Tactics: Sidestep: When charged, roll a D6. On a roll of 4+, Over-man attacks first with 2D6 S6 Attacks.

Mutation - June 2, 2007 03:45 PM (GMT)
Wulforc (1-12) Orcs (MS) BR: 0 Harmless

CODE
M WS BS S T W I A Ld
8  3  0 4 4 1 2 *  7


*2 S4 Bladed Attack, 2 S2 Attacks

Description: Wulforc guard-force, going to patrol around the and inside the castle. Twelve of them.

Basic Tactics: Call the rest of the pack and alarm the guards!

Belial Hellpit Ogre (OS) BR: 31 Killing Machine

CODE
M WS BS S T W I A Ld
6  5  0 6 5 3 1 *  3


*4 S6 Attacks, D6+3 S5 Attacks

Total Number of Mutations: 4

Special Rules:
Immune to Stupidity, Unbreakable
Frenzy
Enemies at -1 to Hit
Regeneration
Smiting: Once per battle, opponent must take Initiative Test. If failed, suffer 1 S7 hit that causes D6 Wounds with no Ward Saves.

Description: Belial is a very powerfull rat ogre, but with the brain of a squig, which makes him extremely... mental? and very, very angry.

Basic Tactics: Um, tactics? we're talking about a Rat ogre with a squig brain But the base tactics would be charging the opponent and try to grab him with the tentacles and then just give him hell with the arms flailing at it. Strangling it is another good idea...

Mutation - July 16, 2007 03:54 PM (GMT)
The Creature MK III Giant Hell Pit Ogre (GS) BR: 31 Killing Machine
CODE
M WS BS S T W I A Ld
7  5  0 7 5 6 3 *  5


*1 S7 Attacks, 4 S8 Attacks with SAW, 1 S6 Chained Attack

Unstable Metabolism: Every turn, roll a D6. On a 1 or 2, suffers one wound with no saves allowed.
Enemies at -1 to Hit
Sidestep: When charged, gets first attack, does D6 S8 Attacks, needing 4's to hit.
Lightning Pack
Immune to Stupidity
Unbreakable

Total Number of Mutations: 8

Description: Basically The Creature MkII moved to a new body. The augmentations on his arms is still attached, and I would like to move the Lightning pack from his old body, to the new one, same with the runes.

Basic Tactics: Same as The Creature MkII, sidestep etc.

Mökkuralfi Giant Golem (GS) BR: 58 Uberbeast

CODE
M WS BS S T W I A Ld  AS WaS
7  3  3 8 8 6 1 7 10 -1+ 5+


Special Rules:
Lightning Generator
Automaton (Unbreakable, Immune to Poison/Gas, Stupidity, Impale, etc...)
Smiting: Once per battle, opponent must take Initiative Test. If failed, suffer 1 S10 hit that causes D6 Wounds with no Ward Saves.
Rune of Bewilderment: Enemies are at -1 to hit.
Regeneration
Impact Hits: Does D6 S6 Impact Hits

Buying/Selling - September 9, 2007 03:35 PM (GMT)
Adramelech Aberration BR: 8 Weakling EATEN, DEAD

CODE
M   WS BS S T W I A  Ld
2D6  3  0 5 4 3 2 D6 10


Special Rules:
Unbreakable

Blastard Dragon Ogre Shaggoth (GS) BR: 23 Worthy

CODE
M WS BS S T W I A Ld WaS
6  5  4 5 5 4 4 7  9  6+


Special Rules:
Double Nervous System
Lightning Love: If hits with lightning, becomes frenzied. Immune to Lightning Attacks.

Description: Multi-limbed DOS

Basic Tactics: Flail at them with the limbs until they die, if the heads is able to spout fire, do it.




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