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Moulder Pitfighters > Archived Rules of Play > Rules



Title: Rules


Morkskittar - April 8, 2006 01:55 AM (GMT)

Morkskittar - April 8, 2006 01:56 AM (GMT)
Getting Started

How do I join?

Post in this thread saying that you want to join. Follow all instructions on the page.

So what is this exactly?
This is an RPG/Campaign in which you are a Skaven of Clan Moulder. You can buy and sell parts of different creatures, and patch them together in different ways to create creatures of your own devising. Then sign up for tournaments and matches with your creatures and see who comes on top! Make money and get more fun creatures!

How exactly does this start?
You start as a Master Moulder. Oftentimes your character will be fighting, and as such he has this statline:
CODE
M WS BS S T W I A Ld
6  5  3 4 4 2 6 3 6

This statline can be changed, as we will see in the Mutating section of the rules.

You will also start with some things to help you start your business. You have:

4 Packmasters with these stats:
CODE
M WS BS S T W I A Ld
6  3  3 3 3 1 4 1 5

6 Giant Rats with these stats:
CODE
M WS BS S T W I A Ld
6  3  0 3 3 1 4 1 5

3 Rat Ogres with these stats:
CODE
M WS BS S T W I A Ld
6  3  0 5 4 3 3 3 5

And also the following parts/potions/pastes:
-3 Ogre Bulls
-100 rats
-Enlargening Potion (10)
-Shrinking Potion (10)
-Warpstone Paste (50)
-10 Small Blades
-10 Large Blades
-10 Gigantic Blades
-5 Warpstone Shards
-150 Warpstone Tokens

All characters start with a hand Weapon and Whip.

With this, you can expand. You will have your own forum in which you can ask private questions and keep track of your inventory.

How do I use Money?
To use money, send Morkskittar a PM entitled: {Name} Tokens. In that PM, fill out the following form:

Spend {x} Tokens to Buy/Give to/Sabotage {What you are buying or who you are giving tokens to or what act of sabotage}.

You ARE allowed to trade tokens with players in this way. You can also sell things, and this is done by mutual agreement in the manner as above.

Is there any Ranking system?
yes, there is a ranking system. Every week or after a big tournament I will put up a standing sheet. This will order the players in order of influence. Influence is calulated depending on the amount of money you have, your creativity, your activity, your win to loss ratio, and your resourcefullness. After each ranking, the top 3 will receive Token awards. First will receive 30, second 20, and third 10.

Are there turns?
There are no turns in this game. It is all done out of order. You can send me token spending forms whenever you want. The only thing you will have to wait for is confirmation and results of these spoils, but there are no turns.

However, every week there will be a newsletter and rankings. This is the closest thing to a turn that this campaign has, as upkeeps will also be paid at that time.

Can we make suggestions?
Yes! Of course, just PM them to me and I will look at them.



At this time I would also like to point out that there are MANY things not covered in these rules. You can make special projects and do almost anything! Just PM me with any ideas you may have and I will probably be happy to help you implement. there are few limits to what you can do. Be creative and have fun!

Pillz

Morkskittar - April 8, 2006 02:06 AM (GMT)
Locations

What are the specialties of each location?
Each location has special features. When signing up, one can choose one of six locations in which to have their laboratory (Skavenblight, Marienburg, The Overemire Arenas, The Badlands, Hell Pit, or Other Places). Below is a list of locations and the bonuses one can get from having a laboratory there.

Skavenblight
Skavenblight is the capital of the Skaven. It is filled with arenas and pits for you to fight in. Having a laboratory in this city will give you a money-making bonus (while fighting in that city), but you will be more vulnerable to theft and sabotage, as all big cities have their dangers (there will be bonuses for other players sabotaging your efforts).

Modifiers:
More money in Tournies
Vulnerable to Theft and Sabotage

Marienburg
This lair is beneath a man-thing city. There (supposedly) is not as much money to be made here (slight negative modifier to money made while fighting in this city). There are many interesting monsters that often enter this lair, and you will be able to prove your worth in lots of special missions.

Modifiers:
Less Cash made in tourneys here
More special missions and creatures available

Overempire Arenas
This location represents the arenas in the Northern Overempire, mainly Zundap, Hergig, and the Ulricsberg. These lairs proclaim the Skaven's dominance over the other races. There is a bonus to influence at ranking time for those with lairs in this city. These cities are also in the midst of a Civil War, and thus there is a slight bonus to people sabotaging people here.

Modifiers:
More Influence at Ranking Time
Vulnerable to Theft and Sabotage

The Badlands
The Badlands have only recently begun to open up their doors to the pitfighting world. This area is new to the pitfighting world, and thus has a slight negative money-making bonus on it. However, the owners of this place wish to gain the favour of the pitfighting world, and thus Denizens of Mount The Badlands get a slight bonus to protection from sabotage and have slighlty cheaper prices offered to them.

Modifiers:
Bonus against Sabotage
Less money made in Tourneys here

Hell Pit
Hell Pit is the center of Clan Moulder. People in Hell Pit have cheaper prices, a less chance of something going wrong in making a creature, but are easier to sabotage, as there is a lot of competition here. A lot easier.

Modifiers:
Vulnerable to Theft and sabotage from other Hell Pit Denizens
Less things Go wrong in Mutations

Other places
There are no specific bonuses for these places, and members with Labs here may have trouble getting started or making money. Include cities like the Ulricsberg, Untergard, Brass Keep, Nuln, Bitter-Stump, Cripple Peak, Foul Peak, Fester Spike, Black Chasm, the SLavedocks, Mournhold, Slaveport, Tobaro, Sartosa Hold, Luccini, Couronne, Mousillon, and many others.

---

Is there travel time or expenses when you want to fight in different places?
Not at the moment, for simplicity's sake.

However, you are assumed to be in your homecity unless I receive a travel form by PM or posted in your forum. This form must say which city you are going to, why, and what you are specifically bringing. This will all be kept track of. After you are done in the city, simply somehow (via PM or forum) contact me saying you are returning to your city.

You can only fight in tournaments in cities in which you are in or one of your apprentices is. You can fight in as many tournies there, just not with the same creature. If you wish to fight in a tourney in which your creature is in your lab, simply contact me and you can try and send your creature to where you are. this can be VERY risky, however.

While you are away from your lab, you can still make creatures, but thy cannot be used until you return.

Morkskittar - April 8, 2006 05:23 PM (GMT)
Mutations

How do I create my creatures?
There are two ways that you can acquire creatures. One is simply to buy them from the market. The other is to modify existing creatures.

How do I modify existing creatures?
In many ways. Mainly by combining different animals and attaching parts to creatures.

To make a large creature (cavalry size or more, including Rat Wolves and anything bigger) one must start with a base creature. The creature that you base it is VERY important.

The beast you are creating will have the base statline of the creature you are modifying, and any special rules that go along with it (ie, Yhetees have Aura of Cold, and so a Rat-Yhetee would still have that). On top of that, one adds mutations. These can be just basic ones you can add, or specific limbs from other creatures you buy. In the Market, the different parts that creatures have are listed.

There are many mutations you can give something, and they can be found here.


One can add as many mutations as you want. However, you MUST have the parts. fir example, things like hearts and brains will come from creatures that are in your stock. Mutations that do not require stocks are the Lightning reflexes and Lightning Fast. In the markets, you can buy creatures to use, and it is from these creatures that you can select stocks and parts.

One might also notice that an extra human arm on an ogre sized creature wouldn't do very much. Thus, one can enlarge (or shrink) arms. Enlarging arms give the new limb the strength of the creature size one higher than it (small S2, Human S3, Ogre S4, Giant S5). Shrinking something will do the opposite. Sometimes limbs that are too large compared to the creature will cause the creature to overbalance etc.

Tolerance
Different Creatures have different tolerances of mutations and the weight of augmentations they can hold.

Small creatures cannot carry anything the size of a Jezzail or larger. They can also not sustain more than 3 Mutations (on the base body).

Man-sized creatures cannot carry Warp-lightning Cannons, and can only carry up to ONE thing greater than or equal to the size of a Jezzail. Any more and they will have trouble moving. They also cannot sustain more than 5 Mutations on the base body.

Ogre-sized creatures can carry up to 4 Things the size of a jezzail or larger, and 1 Warp-Lightning Cannons. They can sustain up to 10 Mutations on the base body.

Gigantic creatures can have as many Jezzail size or greater things as they wish, and up to 2 Warp-Lightning Cannons. They can ustain up to 16 Mutations.

WHEN I SAY ONE MUTATION I MEAN LARGE MUTATIONS. ADDING ONE RAT HEAD OR TAIL WILL NOT BE ONE MUTATION. 10 Rat-size mutations are required to make 1 mutation as described above.

Lightning Generators and most Clan Skryre upgrades are Ratling Gun sized.

All creatures already with more than this will stay as they are.

As you advance in level, you will be able to increase the tolerances a little bit.

What are potions and salves?
These are ways of further modifying creatures or appendages. They can shrink or enlarge parts and can bing things togther.

Here is the lists of salves/potions:

Enlargening Potion: This enlarges things (including base creatures, but doing that uses up 10 uses) to one size higher. There are four sizes: Swarm size, Man-size, Ogre-size, Giant-size. One use raises it one higher (ie, Ogre to giant). Then the limb will count as the same size.

Shrinking potion: The exact opposite of the enlargening one.

Warpstone Salve: This is what is used to bind things together. For every binding, one uses up one use of salve.

What are these 'uses' of salve?
Every salve or potion has a number next to it. This number is how many uses you have. Every time you use it, the number of uses left goes down.

Cool. Is it possible for something to go wrong?
Of course. The more you experiment and add on to a creature, the greater the chance that it will go horribly wrong.

The more transplants and mutations you put on a base creature, the greater chance that it will die or be defective. There many ways that it will die/be affected, including reduced stats or rules like permanent stupidity. So don't go overboard with extra stuff!

Mutations on mutations will only have small chance of injuring the creautre as a whole, but can injure an appendage.

As you create more and more creatures and become more and more skilled, the chances of problems will decrease and you can add more things.

Note that you can mutate yourself and your Packmasters.

Morkskittar - April 8, 2006 05:24 PM (GMT)
Augmentations

What are Augmentations?
Augmentations are non-organic additions to a creature. Here is a list of the common ones. Note that, unless otherwise, noted, these apply to individual appendages only, and unless noted they cannot also be in addition to other mutations. they can be found here.

To make a creature, simply make a post or PM me this form:

Animal's Name:
Base Animal:
Mutations:
Augmentations:
Description:
Basic Battleplan:
Total of Each Salve/Potion used:

For each Mutation or Augmentation, tell me whether that has any form of salve on it and any other mutations/augmentations it may have. I will take care of the rest and update your forum.

Sample Form:
Animal's Name:
Oggel
Base Animal:
-Ogre Bull
Mutations:
-Talons on Bull Arm (Arm Came with Ogre Base)
--Warpstone Salve
-Extra Rat Head (instead of Bull Head)
--Warpstone Salve
-Extra Man-sized Arm
--Warpstone Salve
--Enlargening Potion
--Poison Glands
-Extra Ogre Arm
--Warpstone Salve
--Warp-Claw
-Extra Legs
--Warpstone Salve
Augmentations
-Heavy Armour
Description:
Oggel is a normal sized Ogre with the head of a rat. He has no tail, and 4 arms. The left bottom arm has a Warp-Claw and the top left is poisoned. The upper right has talons. He is covered in bronze armour.
Basic Battleplan: Will try to blind foes whenever he can.
Total Salve/Potion Used:
5 Warpstone Salve
1 Enlargening Potion

Morkskittar - April 8, 2006 05:24 PM (GMT)
Fighting

So how do you fight eachother?
There are many different ways to fight. You can play in tournaments or challenge people to one-on-one battles.

Fights will be played out by me. If your forum, post what you will use in the fight and a general battleplan. Your battleplam will consist of how you want each creature to be used, and what you want to do with things (ie, keep away from the enemy and shoot with ratling guns).

Also, not all Rat Ogres hack at the enemy during a fight. That would be boring. As such, there are Tactical Fight Actions you can put into your battleplan. For example, "Try and Blind the opposing Creature then attempt to impale it." Lists of the special fight moves can be found here. These are done INSTEAD of normal attacks, so you can choose to do either (keep in mind that the beast might not listen to you. This is where Leadership comes in handy.

I will then fight out the battles according to your battle plans. I am aware of the fact that this does not show players tactical skills at all. But it does represent the unpredictability of these creatures, and victory rests upon luck and how well the creatures were created. I will post a fluffy report of the battle in the appropriate forum.

Can I gamble?
Yes, you can gamble. I will usually post a gambling thread for every fight, and people can place bets on who they think will win. Depending on how much money they give, they will get or lose money after the battle.

How do I challenge people?
Either start a thread in the In-Character forum challenging that person or PM them and then start a thread. Post your plans and creatures, then I will fight it out and let you know whyat happened!

Please know that you must have a loaction to fight in, and all normal things apply.

Do I get money from challenging people?
Yes. Depending on your performance and who won, you will get a sum of money plus any tips or gambling you did. From this money will be deducted your Packmaster's pay. Each packmater gets a 5 Token salary for every battle he fights in, so make sure to use rotate Packamsters so they are all payed evenly.

Morkskittar - April 8, 2006 05:24 PM (GMT)
Sabotage

What is sabotage?
Sabotage is a way to influence the games. There are four major types of sabotage:

Spying: Sometimes people will create creatures in secret, and one can attempt to spy on them. One simply just has to send in a Spending PM (see Getting Started) saying that they are spying on someone (name that someone). If there is any specific info you want, look there. I will give you information regarding that person, but remember that the spy may only know part of what is happening or may have completely false information. Depending on how much you spend, you will have a better chance of not being discovered.

Stealing: One can try and steal money and/or parts/creatures. One must simply send in the spend form saying what they want to steal. Depending on the difficulty of that thing to steal (it should be obvious what is difficult), it might be stolen, aprtially stolen, or maybe the thief will be revealed! The more spoils, the greater the chances of success.

Sabotage: One can also attempt to ruin others projects, such as by replacing a potion with something else or something. This is a special case, and one must contact me with an idea. I will then name the price and give you all of the details.

Assassination: This is an extreme case of sabotage. One can send in the spoils form saying you want to assassinate someone. Chances are thast this will not work. It will be VERY expensive. Even if one is successful, the person may only lose a few things and be knocked out for a day or two. At the worst, that person will have to start over. This is an extremely rare case though. Remember, there is a chance that you may be revealed if you try.

Morkskittar - April 8, 2006 05:25 PM (GMT)
Tournaments

Can you fight in multiple Tournaments and Fights at one time?
You may fight in as many tournaments as you want in the city that your Master moulder or apprentices are in. If there are tournaments in other places and you have no Apprentices there, you cannot participate at the same time as any other tourney.

What kinds of tournaments are there?
Many kinds. There are big ones and small ones. Here I will give a brief overview of the four main tournament types:

Arenas of Doom:
These are where you pit a creature (usually of a certain Token cost) against other creautres, and usually see how many they can kill in a given set of time.

Arenas of Death:
These are the typical Creature vs. Other Creaure tournaments, with whoever gets to the last round and wins wins.

Creativity/Show Contests:
These are judged by Skaven and contestants are rated on how well-made/creative entrants are, and how skilled they are/showy they are at killing things.

The Underempire Tournament:
This is held every once in a while throughout the Underempire. It combines many different elements. In the first round, 13 locations throughout the underempire are chosen to host tournaments. Master Moulders can sign up for any location. Judges will assign points to each cintestant, depnding on craftsmanship, creativity, creaure skill, and winning. The judges will assign points, and the thirteen highest scorers in each location will go onto the semifinals. The semifinals are held in four locations: The Marienburg Arenas, the Skavenblight Pits, the Zundap Stadiums, and Ogre Lair in the Badlands. Contestants can go to any one of these locations. The same scoring system is then used, and the top thirteen overall are then chosen to go to the Finals.

The finals are held in Hell Pit. 12 of the contestants fight eachother (one-on-one) until one surenders or has no beasts left. Judges are assigned to each fight and give the winners points to rank them in the post-finals. The Thirteenth contestant (the one with the lowest score) will act as a judge in one match. Of the contestants who fought, the one with the lowest points is dropped and the judging contestant takes his place. then the post-finals ensue between the remaining 6 in the same way as the finals, with the dropped out judge replacing the one who was re-entered. The losing three are then dropped out.

The Penultimate Match is between the remaining three. Fought at Hell Pit's Tri-Pit, these three fight it out three-way. The contestants are agin judged, and the winner (usually the last one standing) wins the tournament, and receives a hefty prize sum.

So there are lots of tournamanets going on at one time?
Yes, there are. There are constantly challenges and tournaments going on at the 5 major locations and some other ones, and you can enter into any of them.

Morkskittar - April 13, 2006 07:54 PM (GMT)
Expanding and Miscellaneous

Can you ever attend more than one tournament at a time?
Yes. As you get more money, you can take on apprentices. They will be Master Moulders, and these apprentices can fight in tournaments for you. For example, one Apprentice can fight in Zundap at the same time that you are fighting in Hell Pit. Packamsters CANNOT fight for you, only Master moulders. They can usually be bought, and will require a higher tip than Packmasters, depending on who the Moulder is.

Can we name our character/creations?
Absolutely. You are very highly encouraged to do so. This campaign is about competing and having fun, but part of what keeps it interesting is the RPG element in it. Your characters and monsters should have names, and it will keep the campaign more fun.

Are there ways to get creatures without buying them in the market?
Yes there is. You can barter with other Moulder's and get creatures, or you can mount expeditions. Send me a PM or make a post in your forum requesting an expedition. Tell me where the expedition should go and what they will try to do. These will generally be expesive, so be warned. i will tell you the cost once I have viewed the information.

Will these rules always remain the same?
Absolutely not. This campaign is for the enjoyment of the players, and they can input any ideas that they may have. If enough players support it, I will work it in. Also, the list of Mutations and Augmentations will be constantly updated. i will post any rule changes in the news forum.

I hope you have fun with this campaign. This is currently version 1.0, and has not been fully tested. Do not be afraid to ask questions or give me input on how to make this more fun. i know that it will all be confusing at first, but I hope that it will soon make sense. Thanks to all who are participating.

Pillz




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