Title: MP WRAP-UP THREAD
Morkskittar - June 21, 2008 05:20 PM (GMT)
Before I say anything, I want to finally post that history piece I wrote.... :P
The Founding of Clan Moulder
After the creation of the Skaven in the city of Kavzar by an unknown patron, the fledgling race attempted to create more room for their greatly expanding population. After long discussions, the leaders of the Skaven, the Greylords, decided to blow open massive chasms and holes in the earth, with which they could then inhabit. In order to accomplish this goal, a great device was built. It would send waves of power through the earth, opening up the earth nearby. When the device was set off, however, it was much more powerful than anticipated, and misfired spectacularly, shaking the earth for tens of thousands of miles as shockwaves leveled much of the city (of course, the infamous Belltower in Skavenblight still stood). Almost the entire Skaven race was killed within these few brief moments. Seeing the danger to their race if they continued in this manner, the Greylords again convened and decided to spread the seeds of the Skaven race across the world; these Skaven would help form the massive Skaven Under-empire.
The Greylords themselves split up, accompanied by the Skaven under their command; one went to Lustria and returned much later as the Clan Pestilens, another traveled to the Far East and returned as Clan Eshin, one stayed in the city, and the others scattered throughout the Old World. One of the Greylords traveled further north than the rest. He entered the harsh cold lands of the Kislevite Plains, at the border of the Realm of Chaos. He and his subordinates discovered a massive crater in the barren lands, and saw that it was the perfect place to settle. The Skaven made sure to thank the Horned Rat, who was still a fledgling god, for their fortune before beginning to make the crater able to support life.
This Greylord's name was Malkrit. The harsh winters of the north soon cast a shadow of doubt over Malkrit's mind as the group struggled to survive. As death hung over them like a pall, on Skaven under Malkrit's command, named Skavenik Ghaylik, made a discovery that would change the world.
The Warpstone that Malkrit's group had brought had long since run out, and Skavenik's discovery of several massive Warpstone veins cheered all of the Skaven. Mining operations soon began. As the Warpstone was mined, refined, and used, the Skaven began to change. The miners grew stronger, and Warpstone began to come out of the mines in greater supplies than before. The Skaven also began to breed with their few remaining breeders much more often, fueled by the Warpstone in their systems. The population grew exponentially, and the Skaven grew resistant to to cold. Tunnels were excavated at an astonishing rate. Unfortunately, the Warpstone couldn't last forever, and after only four months, the supplies ran out. The only supplies of Warpstone found were small deposits, enough for only Malkrit and his closest advisors to subside on.
Then Skavenik Ghaylik noticed that nearly every night, from the Chaos Wastes, rocks fell from the sky. Investigating, he found that the rocks were Warpstone! He soon informed Malkrit of his discovery, and the group lived on.
Being this close to the Chaos Wastes has its effects. The Warpstone, much more potent than normal, began to mutate the Skaven rapidly. Rather than seeing this as a curse, a sigil of the heretical Gods of Chaos, the Skaven welcomed it, calling it a "gift from the Horned Father who rains life-giving stone from the skies."
When the eight-month, harsh winter ended, the Skaven had a new problem: Orcs and Goblins. During the warmer months, they lived in the area around the crater. They found rivals in the Skaven. The two sides fought countless skirmishes over the area, but none could gain the upper hand until, again, Skavenik Ghaylik stumbled upon something. He saw a plainshorse, trapped beneath a warpstone meteor, rapidly mutating, and turning into a terrifying beast. It was at this moment that the idea of Mouldering was born.
Skavenik quickly gathered a group of other Skaven and, using warpstone, mutated a primitive, yet effective, army of enraged beasts. These expendable beasts quickly drove the Orcs, out, leaving the Skaven mostly alone. The crater-city, which was by now being called Hell Pit, grew very quickly. The Nine Circles of Hell Pit take shape, and the gate is created.
Greylord Malkrit, jealous of Skavenik Ghaylik's role in events, orders him assassinated. Many other Skaven saw Skavenik as a prophet of the Horned Rat, and his assassination greatly demoralized the group. Malkrit quickly spread his own propaganda, saying that he was the one who had planted the idea of Mouldering in young Skavenik's mind. No-rat bought it, least of all Skavenik's son, Solis.
After six years, the Skaven of Hell Pit, calling themselves Clan Moulder after their new skill, re-established contact with their brethren to the south, and became part of the Underempire. Their talent set them above the rest, and along with the technologically advanced Clan Skryre, Clan Moulder became one of the two Great Clans.
The Beginning of Pitfighting
The Skaven of Clan Moulder had always used a form of Pitfighting to single out their beasts, starting almost immediately after the Orcs and Goblins were initially driven back. However, it wasn't until later that this also became a commercial enterprise. It stemmed from a disagreement between two important Skaven: Greylord Malkrit and Skavenik Ghaylik's son, Solis. Normally, family ties are nothing in Skaven society, but Solis was revered as almost a prophet of the Horned Rat, much like his father had been. All of Solis' birth-kin had been killed in a horrible accident involving several beasts escaping, leaving Solis as the only survivor. Calling this the blessing of the Horned Rat, Solis quickly rose to prominence.
Unfortunately, even prophets need to survive. Solis grew extremely poor very quickly, and he certainly couldn't rely on the goodness of other rats' hearts to help him. Inspired by the gruesome deaths of his brothers, Ghaylik and a 'friend,' Darthen Ningit, began to flesh-mould beasts with the sole intent of pitting them against eachother. They charged tokens and goods for others to watch them. It became a massive hit, as both Moulders and non-Moulders flocked to this new form of pitfighting.
However, Greylord Malkrit, the aging leader of the Clan, was not happy with this. He was not receiving any income from these events, and it was allowing more prying eyes to have an excuse to come visit the northern hold. In the dead of night one winter's day, he ordered both Solis and Darthen assassinated.
Ningit was unprepared for the attack, and when it came, was killed instantly. Solis, on the other hand, had expected the attack and when the assassin drew near, he unleashed his beasts on him, eliminating the threat. The next day, he met with Malkrit (who was surprised, to say the least, that Solis still lived), and the two reached an accord. Thirteen percent of all income earned from Pitfighting using Moulder beasts would go to the leader of Clan Moulder. Solis informed his associates of this deal, and after further talks with Malkrit, the earliest form of the Pitfighting League was born. it was initially known as just the "Moulder Pitfighting League," and consisted of officially registered Moulders who fought each other in certain arenas on the outskirts of Hell Pit. Both Solis and Malkrit benefited greatly from this deal, and Clan Moulder rose in prominence in the Underempire.
The early Pitfighting League was very loosely organized; it consisted of a group of about two hundred Moulders who fought in thirty or so arenas. Most of them were only part-time pitfighters, with the exception of those like Solis. The leadership of this league consisted of two individuals: the leader of Clan Moulder (who was not yet called a Packlord) and the most prominent league Moulder. This Moulder was chosen in an annual tournament - whoever won, was the new leader.
Solis held onto this position of power for twenty years until, in a violent match against Master Moulder Ravvitch, he was killed and eaten by his opponent's beast. Ravvitch then became the second League leader.
The Spread of Pitfighting
After three more League leaders, Malkrit passed away (the means of death is still uncertain). The next Skaven to succeed him was none other than Master Moulder Ravvitch, who had survived his loss of championship. When he was officially made leader of the Clan, he created the title of Packlord, and then imposed a harsh rule that led to a series of massive advancements.
Packlord Ravvitch led the slaves of Hell Pit to complete most of the excavations of the city that remain. Seven years into his rule, a slave revolt only barely out down prompted the creation of the Master Mutators and the Council of Nine. In order to prevent another revolt, the Screaming Gate at the front of Hell Pit was created, with countless mutilated creatures hanging off of it, warning of the fate of those who rebel against the Packlord. Several moons later, as stirrings of an insurrection within the Council of Nine (who at this point just commanded Hell Pit's armies) reached Ravvitch's ears, the Packlord divided the city of Hell Pit into nine areas, each presided over by a Master Moulder with different powers. This gave the Mutators a reason to compete against each other, and sated much of their lust for power.
The League leader at this time was a Moulder named Ikkal. The success of Pitfighting had led to a massive organization with little actual organization. In order to create order, Ikkal and Ravvitch created the Council on Mouldering, a group of about fifty Skaven who presided over the Pitfighting world. The Packlord was head of this Council, and the League leader was the underleader.
One of the first acts of this Council was to authorize the building of the Moulder quarters of three lairs. The first was the lair of Ogrehold in the Badlands, where awful living conditions (even by Skaven standards) made Pitfighting a popular past-time. A city was built next to the lair of Ogrehold, completely autonomous and separate, but with the same name. Master Moulder Atenik was appointed the leader of this area, and took on the title RatLeader.
The second lair was Bitter-Stump, the Skaven settlement under Marienburg. It was arranged in the same way as Ogrehold, although RatLeader Larsinik did not get along well with the leader of Bitter-Stump, and that conflict has carried on through the years.
The third lair to get a Moulder Quarter was the now destroyed lair of Ysakk. It was the largest and most popular of the quarters at the time, although an earthquake destroyed it twenty-five years after it was built, along with the neighboring hold. The Council also authorized the expansion of the previously existing Moulder quarters at Skavenblight and Hell Pit to include more arenas.
Fifty years later, the Pitfighting industry finally got rid of most of the formal recording of registered Moulders who could pitfight, and allowed even Skaven not of Clan Moulder to participate. The position of press-rat was also created in the Council on Mouldering, and was taken by Moulder Karvvaakk, who started the Hell Pit Chronicle newsparchment.
The Rise of the Corporation and Separation of Clan and League
The system worked well for many, many years, until Packlord Mavarakk and Council on Mouldering Underleader Thyrax got into a heated conflict. Mavarakk was an unstable leader, and wanted more authority and income from the Pitfighting business in order to stabilize himself. Underleader Thyrax was a descendant of Skavenik and Solis Ghaylik, and had a streak of their stubborness and lack of fear. He refused Mavarakk's offers, and later ignored his threats. Mavarakk, after several years, just started taking extra shares from the Pitfighting business' income. Angered, Thyrax formed, along with his litter-mate Yarrin, Clan Ghaylik. In response, Mavarakk threw the two from Clan Moulder, and attempted to have them killed. All of his attempts failed, and his credibility was lost. The Packlord was assassinated two moons later, and was succeeded by the more level-headed Hevarrach.
At this point, Clan Ghaylik had become more than a Clan. The two Ghaylik brothers focused all of their energy on trumping Clan Moulder's beast-moulding, and eventually began the production of potions. At first, potions were used only by Clan Ghaylik, and the effectiveness of their beasts skyrocketed. These potions were mutations-in-a-bottle, and made the creation of fighting beasts much easier. Hevarrach saw this, and realized that this could undermine Clan Moulder's authority. He attacked Clan Ghaylik, and destroyed many of their stores and lairs. In response, many of the myriad clans who supported Clan Ghaylik joined together and united under the Ghaylik brothers. Other Skaven who had seen the success (until the attack) of Clan Ghaylik began to desert their own clans and join the Ghaylik's. It wasn't long before non-Clan members outnumbered Clan members, and the terminology changed. Clan Ghaylik became "Ghaylik Brothers Incorporated," the first Skaven corporation. The hierarchy is very similar to that of a Clan, but the focus of all members isn on producing goods. Although banned from the Council on Mouldering, members of what was called "The Corporation" wielded tremendous power as the Moulders of the pitfighting world became dependent on potions and other goods to augment their beasts.
Thyrax's replacement as Underleader, Jart, also had conflicts with the Packlord. Hevarrach didn't try and push the Council, but Jart pushed the Packlord. This led to an uneasy relationship between Clan Moulder and the Pitfghting League. The fact that about one third of all pitfighters were not from Clan Moulder also made the relationship more tense, and the two bodies (Moulder and League) essentially separated, with the Packlord interfering little in the Pitfighting world.
This separation came not only between Clan and League, but also the Mouldering World and the rest of Skaven society. Pitfighters became an upper-class of Skaven society, and to fans, became celebrities. These 'celebratties' began to lead insular lifestyles, generally ignoring Skaven society, while being watched by fans. Even the fans (only one sixth of the Skaven population are hard-core Pitfighting fans) became social pariahs, distrusted and considered crazy by many. As such, the Mouldering World evolved differently than the rest of the Underempire, and was controlled by large corporations and the Council on Mouldering.
Near the end of Hevarrach's rule, scores of Moulder Quarters were opened in numerous lairs across the Underempire, including in lairs like Under-Sylvania, Black Chasm, Mount Silverspear, and Hergig. These quarters were not run by Clan Moulder, but rather by the Pitfighting League. The League also gradually took over the quarters in Ogrehold and Marienburg.
Recent History
Fifty years ago, Master Moulder Karowak took the position of Underleader. He has held onto this position longer than most others, and has outlived all of the members of the Council of Mouldering who served when he started. As such, he appointed almost the entire Council, and held unprecedented control over the Mouldering world. 25 years ago, however, Master Moulder Favrik, who had been a little-known Skaven who wrote a small newsparchment, was appointed by Karowak to fill the void left by the death of former Press-rat Ratchik. Karowak had believed that Favrik would be easy to control, but he was wrong.
Once Favrik obtained the power to spread his newsparchment to the entire Underempire, he began to use it to turn himself into a celebrattie. He twisted stories, spread propaganda, and turned himself into a force almost as powerful as Karowak. Unfortunately, Karowak couldn’t dismiss Favrik without a majority vote from the Council. When he called the vote, he had only the support of his deputy, Kalakkial. Favrik was kept on the Council, and he continued to undermine Karowak’s power, and made him disliked even among the Council. He also renamed the official Moulder newsparchment the Moulder Monthly.
The Pitfighting World remained relatively stable for another 23 years, until the appearance and unveiling of a deadly foe... Ikkilit. The Skaven had been bombing minor Mouldering events for the past three years, but it was nothing too major. However, this year, Holy Inquisirats identified Master Moulder Ikkilit, who had been protected by Clan Moulder in exchange for secrets from Clan Skryre, as the perpetrator of the bombings. When they attempted to ratnap him at a tournament, he fled, and set off a series of bombs throughout the Mouldering World that terrified many Skaven, including blowing up one of the most loved arenas in the Underempire, the Zundap Tower of Death. Since then, he has acknowledged his heresy and his worship of Tzeentch, and has been undermining Karowak’s power.
Around this time, Ghaylik Brothers, the corporation that controlled the potion manufacture in the Underempire, was replaced by Ningit Limited. Ningit did not last very long, though, as the terrorist Ikkilit bombed their warehouses, and destroyed all of their stock. Skurvin Unlimited rose to replace Ningit, but more bombings destroyed their stores as well. There were no corporations large enough to fill the gaps afterwards, and the cost of potions skyrocketed. The lair of Dead Rat’s Peak, led by RatLeader Dawai Lumin, became one of the major pitfighting locations as well.
Combined with Favrik’s propaganda, the rise of Ikkilit and the fall of the Potion Corporations (which had gradually come under Karowak’s control) weakened the Council’s hold on the Mouldering World. The Council on Mouldering’s weakness finally showed when moons ago the Mouldering World erupted into a Civil War. A faction of Skaven, lead by Favrik, the Underlord of Skavenblight, Ikkilit, and the Black Botanist rebelled against the forces of the Council, and more several moons all was chaos. Eventually, the Council of Thirteen in Skavenblight took notice and forcibly stopped the war. There were peace conferences, but they were interrupted by the news of an attack coming from the man-things directed towards Ogrehold...
Pillz
Morkskittar - June 21, 2008 06:08 PM (GMT)
Well, after more than 2 years of MP, it's going to be hard to let it go...
My first thought was, frankly, "Whew. It's finally over!" Of cours, it only took me a few seconds to realize that while I was relieved, at the same time I realized I was going to sorely miss this place, the atmosphere, the people, and the general insanity. :P I really don't want to fall out of contact with any of you - if you don't have me on AIM or MSN, add me please (AIM is LOPASOC, MSN is zmwilmot[at]comcast.net). And of course, this site will remain open for free discussions... and maybe even some 'reunion' style events in the future.
Well, now that that's over with, I have some... 'shout-outs' to present to ye all... and people to thank. :P
First comes the Packlords who have helped me keep this thing going: Warwolt, Assassin in the dark!, Thrask, s'nkeep, Ratticq, Hamlicar, and of course, Drachau. I would like to give special thanks and recognition to Drach, for he dealt with me as his boss for the longest time (:P), and was a huge help to me.
Secondly, the players. There would be no MP without the players... quite literally, of course, but the sheer amazingness of all the players helped make MP what it was. I love you all, and think you are all amazing people. I would at this time like to give a few shout-outs (don't be insulted if you don't get one... not everybody can :P)
Caseph - You were, without a doubt, the most enthusiastic player we had. You always had amazingly creative ideas, and though it was a lot of work, it was usually fun.
Twitch - One of our veterans, throughout his existence here on MP, Twitch was another constant source of enthisiasm and insanity... and of augmentations, of course. :P
Stinkhair - Mr. Kinkelsniff. Besides having one of the best charatter names, Stinky has been here, technically, since the beginning, being one of the first to sign up. It took him a while to get into it, but once hd di get into it, he was amazing, having the single largest army of any Moulder on MP - he could have taken on almost every single other Moulder on in a fight and win with half of what he had at his disposal. He has also been a calming influence on me for the past 2 years... you also have him to thank for the presence of the Badlands as a location. :P
Ratticq - Besides his help as a Packlord, he was a great player. Always neat and organized, I never had any issues with finding stuff that he did and keeping track of him. He was also very fun and hardworking, and made my life so much easier. He was also one of the most powerful Moulders we had... and one of the most influential. He also helped develop a lot of the new rules that were going to be put into place soon, particularly pertaining to Sabotage.
Vilepaw - I think VP has to win the 'Greatest Schemer' award. He has more half-baked schemes than anyrat else, and had just as many perfectly good ones, which greatly helped his amazing success as a player. Also great fun, VP's insanity was also just amazingly entertaining.
Azhtabak - I believe he was the first one to get us into heresy. :P He was the first to really start experimenting with magic and the Aethyr, and probably got the farthest with it. He was also another one of those crazy rats with a lot of good ideas, and worked hard here.
Thrask - Mr. Moneybags! Thrask ended the game with more ca$h than anyrat else, and some of the most powerful beasts of anyrat. In all honesty, he became so powerful so fast that I was forced to put on the brakes to slow him down. :P He was an amazing player, and focused mainly on the political side of things - he played dirty. :P You usually saw him in tournaments as 'Anonymous ##.' :P
Vermin Lord Skreek - Definitely wins the politness award. He alwways dealt with the Packlords calmly, even when we messed something up (which was often), and made it a point to thank us for everything we did. We really appreciated it back here.
Tiks/Skritchit/Squee - I will always think of him as Tiks, no matter what his name is. :P By the end of the game, he definitely had the most powefulm beasts in the game - AEON and Captain Planet. His amazing focus also became evident by the end of the game, as his beasts were all based around one unifying principle (the keystone), and h worked his entire career on it. He is also the only player to accompany almost everything he did with a piece of fluff sent to the Packlords, which were gret fun to read. I believe he also came up with the idea for the BR system.
Hamlicar - Crazy rat. :P An amazing help a a Packlord, he helped develop some of the new rules we used and worked hard to help me. He also ended up with some pretty powerful beasts, and was politically active... he also ended up with a large army. :P
Black Botanist - Another one of ye crazy rat-people. He has a very interesting theme, and stuck to it throughout his career. He also wrote lots of fluf, both publicly and privately, to support his charatter, and really got into the role-playing aspect, even going so far as to injure his own charatter to get him to fit a certain image. Kudos for that!
Wornseek - I have a confession to make. Ikkilit did not bomb the Tower of Death. It was a collaboration of s'nkeep and Worsneek's, with Worsneek supplying the bombs. Worsneek was responsible for a lot of the bombings that were blamed on Ikkilit, and was also a drug-runner... of Sytokeen.
WoombaWoomba - He made the banner. Both of them, actually... amazing job. He also started the whole populalrity of Sylvania thing. And could bring beasts back from the dead. And also had replaced an Inquistor with a Master of Disguise, as well as Master Moulder Weedil. He was also a drugrunner of Sytokeen.
s'nkeep - Crazy beyond belief. Made Chuppie. Need I say more? :P
Shagrat - Ass-mole. That is all I have to say on the matter. :P
Undead_Rat - At the end of the campaign, he was quite the Special Project creator. He was the most successful in his experimentations with the undead, and even by the end of it managed to create an Elixir of Life type thing.
Kill-Kill - He had the worst luck I've ever seen. I think it was 6 beasts dead in a row... and yet he perservered! To an extent. :P
The Aviator - He had an AIRSHIP. And a Rakar. And Phoenix. Definitely one of the most powerful Moulders by the end...
Of course, every player was unique and had something special going for them, and that is only a taste of the players.
And now... I'm curious. What did you think of the campaign? What was good? What wasn't? What could have been done better? Please tell me what you think here.
Personally, I believe that my biggest mistake was giving you so much freedom. Although it was freedom that made the campaign so unique, it's also what killed it. Schemes got to grand to carry out in a reasonable span of time, and the work just piled up, and it became too much...
Tell me your opinions!
Pillz
Azhtabak - June 21, 2008 10:45 PM (GMT)
So...it's over :(
Now that it's not happening any more, is there any chance of the labs being made publicly viewable so we can all marvel at eachother's genius?
Vermin Lord Skreek - June 22, 2008 04:59 AM (GMT)
I like Azhtabak's idea personally.
It is sad to see the place that has taken hold of my soul end, but you cannot deny the end as it only makes it worse. I loved this place and I hope it's history and legacy hang on forever in history and are not burried beneath the sands of time. Once I started to get together my own groove of mouldering (I still do, and shall forever credit Azhtabak with my moulder style. For if he had never posessed Squidly Pete with a demon and he ended up with movement 8 I might have made my beasts differently (everything I have is fast)).
I would also like to personally thenk Mork, for doing my bidding and putting up with me in general (though apparently I wasn't bad as most of my stuff wasn't complicated, mostly just grey-seer stuff and forging weapons and armor), Azhtabak for helping me out on my first day (he PMed me the day I joined) and for being my personal mentor and mouldering role model, and of course Hamlicar for also doinf my bidding as well as my jokes about Sweden. I canot thank you guys enough, for you have though your actions (most likely un-intentionally) form the definition of my time here. Thank you, it has been great.
I do regret those periods of time where i was inactive, for I feel I could have pushed forward in my mouldering and my plans to use magic (though I did, however, create 2 spells of my own creation). And I also regret not finishing my army of metal soldiers, but I cant change any of that.
I also sometimes wish I'd joined earlier so I would have more time to get to know all of you.
All; and all I am happy with my time here, I have spent cuntless hours planning and plotting.
And Mork, I do thank you a lot, for you didn't even have to do anything you emebers asked, but you did snyway and I respect that alot.
All of you are great, and I am aware this is long and emptional, ut it is 1 am so......yeah.
I love all of you and I am happy this place has went out with a bang.
P.S. W00T! Most polite! Suck on that please!
P.S.S. Mork....when will my keystones arrive :lol: ?
*Hugs everyone*
Fare well.
And for one of the l;as times I shall write:
Vermin Lord Skreek
P.S.S.S. Do I get an award for always typing "Vermin Lord Skreek" at the end od evey post I have ever made on this site? :P
And for real now,
Vermin Lord Skreek
Skritchit - June 22, 2008 10:52 AM (GMT)
Argh! I'm at work! I can't read all this!
Mork: I'm sorry that I couldn't get the last pieces of fluff in on time, if you want I can pump the last bits out in short order but I'm not sure what it would do now (other than expand my own fluffline :ph43r: )
Or would you just like me to spill the beans of my final plan right here?
Sorry I can't type more just now, I'll be back to update this thread ;)
Twitch - June 22, 2008 12:44 PM (GMT)
i personally felt that the fredom of the campaign was the best bit, because normally when mork saw somethign becoming rediculess he would impliment a cap to prevent it becoming excessive. that said, i might agree with you when you say that it was the killer also. But with the freedom came the diversity of beasts and moulders. I remember mentions of posts saying, what ever happened to two beasts in an arena, running over and punching each others lights out, (or something to that effect) but if it had stayed like that, i think the appeal of the whole game would have been lost. with the ability to look in to new ways of beating your oppoent, you got great diverstiy in beasts. everyone by the end had thier own way of tryin to outdo the other. My main development and often key to vicotory was my power armour, where after the first few games the number of guns (and other aumentations but mainly guns) were limited to 3 upgrades per suit to keep things even. Other things taht my research enabled me to do involved having 2 of my 4 labs fully movable, but that came as a responce to Aviators air ship and teh development of the R14 a jet, that enabled me to fly to lusteria, catch a salamanda and bring it home in time for supper, also developed in responce to Aviators Airship.. Makes me smile to see that i got a mention dispite so many other moulders doing so much more than me for the story itself.
i also agree that it woudl be good to see the labs of those that opposed us. i am also curious as to how many labs other moulders kept.
All i could ask for as improvment would have been more time. but after two years of devotion no one could really ask more.
I Enjoyd the campaign from the moment i joined, and got my first moulder monthly mention where, boris 1 threw a bomb rat at an opponent to win through to the end, where campaigns became larger and more complicated.
i think the only down side to the campaign was nearing the end, any new people in the arena might have been seriously out matched by some of the other more powerful beasts, as i felt that the school got over looked which pushed teh devoted newbes in to the big leage.
i would also like to thank caseph for the enthusiasm and teh will he gave me to continue, as when he joined he Pmed me asking for a tutor, and whilst by the end things didnt get done so well in his begining he was a great aprentis. He added a random aspect to the game that i played and made teh game a lot more interesting by the end for me.
Lastly i woudl liek to thank mork and the other Pack lords for all the time and effort the put in to research and makign this possible and for anyone who had to brave the mess that were my labs.
I dread to think how many hours i have spent on Moulder pitfighters, but i know almost everyone of those minutes was well mispent.
[Twitch]/[Smidge]/[Monstose]
Morkskittar - June 22, 2008 03:57 PM (GMT)
Unfortunately, the labs will not become publicly viewable... :P there are things that were said in there that should not be released to the general public... however, I can move all of the beast topics out into the open if you wish, and maybe write up an explanation of a lot of the 'secret' things every player was doing...
Pillz
Vermin Lord Skreek - June 23, 2008 11:16 AM (GMT)
Well, that works.
Just....hopefully this place wont get swarmed woth porn bots when we are goe.
Vermin Lord Skreek
Ratticq of clan Gnawkin - June 24, 2008 02:20 PM (GMT)
I feel somewhat sad, as in the last bit of the campaign, I couldn't be the help I hoped to be for you, Mork (and Hamlicar, of course). However, I will take a deep bow in honour of the (propably) uncounted hours you've put into this campaign and what you've built it towards. With the old 'Civil War' campaign in the back of my mind, I have a fair idea of what it takes to do this and just to let you know: I have a sincere deep respect for you, seeing that you've managed to cope with it all for such a long period of time... My salute to you, Mr. Mork.
To everyone else, thanks for the great fun the past few years... Too bad Ikkilit surpassed me with the most spectacular explosions (mental note to self: doomsday device... even if it's just to scare the crap out of people, while it doesn't do anything :P ), but I've most certainly had quite some fun along the way.
Now just wait till a new campaign reaches the horizon... :rolleyes:
Morkskittar - June 24, 2008 09:48 PM (GMT)
Well... here are some private notes on what some people did...
Skritchit - He experimented with elementals, and was able to create keystones that gave beasts elemental properties. He also experimented with mind power and psychic stuff... remember at the endof the Civil War when Dawai suddenly started acting funny? At that point, Skritchit used his abilities to take over Dawai's mind, and from that point on, Dawai (and therefore DRP) was under the control of Skritchit. :P
Thrask - He was involved with politics of every kind... he was also a Grey Seer in disguise, moderating the Mouldering Community. :P And he owned 2 Clans secretly.
Azhtabak - He had a lot of teleportation technology. He also had a lot of Warpstone and a lot of magical abilities, mostly in relation to Tzeentch. His beast Lucius was highly magical in nature.
Vilepaw - He controlled some of the routes in between cities, and had bands of Skaven waiting to ambush people. He also owned a Daemon (Blidge), and had 3 entire laboratories dedicated to research - one for Augmentations, one for poisons, and one for Daemonology research. He was also on the verge of elemental mastery.
Worsneek - In direct contact with, and working for, the Underlord of Skavenblight. :P He also had sophisticated bombing technology, and was the first player drugrunner.
WoombaWoomba - Had the ability to raise beasts from the dead. He also received all of Stinkhair's stuff when he retired from the game. :P
Undead_Rat - He was a necromancer. :P He also controlled a cult of Skaven in the Underempire below Sylvania, and had created an Elixir of Life.
Caseph - He was apprenticed to Twitch, and owned a large army. And a Clan of Skaven. And a group of supernatural elves.
Twitch - Owned a large army. :P
Stinkhair - Owned a massive army. Willed it all to Woomba.
Ratticq - Owned Arrskik Inc. :P
BlackBotanist - Don't even get me started. :P An acknowledged heretic, he had altars that actually gave him benefits to the Horned Rat, and one of the most innovative and complex defensive systems of any Moulder - and it was all home-made. :P He also had many different potions that, and could do almost anything with a plant.
Vermin Lord Skreek - He was a heretic. :P Worshipped the Chaos Gods. And was also apprenticed at the end of the game to Azhtabak.
Vrinkaz - Was appretncied to the Black Botanist, and had his lab located in the jungle in the depths of Hell Pit.
Narcil - Was actually a fake account controlled by the Packlords.
I would also like to point out the existence of several secret alliances of Moulders:
Azhtabak/Skreek
BlackBotanist/Vrinkaz
Twitch/Caseph
The Mafia (or 'Legitimate Businessmen's Social Club')
-The first secret group of allied Moulders, created within a month or two. Led by RandommaN and s'nkeep, it later also grew to include unkiereg, Rogue, and WoombaWoomba at the end.
Hell Pit Pact
-The second group, created a month or so after the Mafia. It was formed by Ratticq, Vilepaw, Thrask, and Stinkhair. They had a constitution, shared mines, and bet-rigging projects. Definitely the best organized. :P
The Unnamed Alliance
-A group of Moulders created for no real purpose... consisted of Narcil, WoombaWoomba, and Skritchit.
The Outsiders
-Created at the end of the Civil War by Undead_Rat, Sid, and scrathy. Their goal was to take over Sylvania and the Underempire, I believe? This group was responsible for many of the attacks at the final UEGT. :P
Anyrat else who wishes to speak about stuff, say it here. :P
Pillz
Undead_Rat - June 25, 2008 12:45 AM (GMT)
yep, world (well, underworld) domination was the main agenda for the Outsiders. We just never really did much until the very end.
and my cult was quite interesting, made quite a large number of the forces we used at the end. and i created the elixir, so the cult even managed to achieve it's objective :D
Twitch - June 25, 2008 03:06 AM (GMT)
lol, has a big army, i liked that that was all i got. hardly call 170 minions, a few tanks, a few R14s, and the navy a big army. ahh well :D
and although it never got fired, i would like to lay claim to having the biggest cannon on MP. someone prove me wrong?
Vermin Lord Skreek - June 25, 2008 04:10 AM (GMT)
You forgot to mention what Skreek was a Grey seer......oh well.
So Narcil was a puppet? He seemd like an actual person.
And most of those alliences really shocked me, especially Azhtabak/skreek. :P
Vermin Lord Skreek
Twitch - June 25, 2008 02:02 PM (GMT)
i have to say i thin i knew about vrinkaz and BB, but i had no idea about Azth and skreek either..
Ratticq of clan Gnawkin - June 26, 2008 09:14 AM (GMT)
| QUOTE (Morkskittar @ Jun 24 2008, 11:48 PM) |
| Ratticq - Owned Arrskik Inc. :P |
Don't forget Divik... Fooled quite a few people with that one. :P
Undead_Rat - June 26, 2008 01:30 PM (GMT)
well, i knew about all of those player/player alliances, though none of the larger ones outside of the Outsiders
and my personal army, for anyone interested, numbered 350 (at last count) zombies, about 20 minions with necro harnesses (similar to a warlock harness, but modified to utilise necromancy), an unidentified number of soldiers controlled by my cult (90+ members, all with a rank of about chieftain level), a few trained necromancer stormvermin and a lot of giant (and bigger) spiders that i never really used.
Vermin Lord Skreek - June 26, 2008 02:49 PM (GMT)
Erm....I bred OS birds.....
And just so you know, my great and powerfull beast Tiberius started his life as just a basic poisonous snake......and now he is a GS three-headed armor clad snake who destroed Twitch's robot scorpion.
Vermin Lord Skreek
Morkskittar - June 26, 2008 04:10 PM (GMT)
Yeah... there's a lot of stuff I didn't put in there because there was just a ton of stuff in general...
And I'll move the beast threads of all currently active players into the open tomorrow hopefully... if you don't want yours out, just tell me and it will remain secret.
Pillz
Twitch - June 26, 2008 10:21 PM (GMT)
lol scorpid was jsut for gigles. that sait, i am curious as to how much you knew about me.
Vermin Lord Skreek - June 27, 2008 01:11 PM (GMT)
| QUOTE (Twitch @ Jun 26 2008, 10:21 PM) |
| lol scorpid was jsut for gigles. that sait, i am curious as to how much you knew about me. |
Erm......you apprenticed Caseph....you like guns, you have a tank and power armor. And....er.....you have a spider kitty.
Thats about it.
Vermin Lord Skreek
Twitch - June 27, 2008 11:03 PM (GMT)
heh, fair enough. i did love my spider kitty :)Sab lvl 7 :D
Vermin Lord Skreek - July 3, 2008 03:02 PM (GMT)
I can't believe no one has commented on each others beasts. This is the first time ever we have been given this oppertunity, and I intend to comment.
BB, I find your beasts very interesting and unique. I really, really like them, especially Her Hideousness and Bloodbush.
and Skritchit, your beasts have always interested me. Captin Planet is a beast, and it is good to finally see the Avatar of Decay, the beast that ate my dear Kenith the giant rat.
Vermin Lord Skreek
Twitch - July 3, 2008 03:30 PM (GMT)
from what i see, hamlicars blacky was the highest Br i foun.. but i am curious what its Br woudl have been had he taken of its suit of Power armour (especially after his display in the Skavenade pub). finally now i know also what caused one of my beasts heads to explode.. phase monkey had me puzzeled for months... also really wish i had seen vilpaws Claw crab V fight it out with Goose.
Vermin Lord Skreek - July 3, 2008 04:42 PM (GMT)
It's Br was pretty high, I think 125 or so, cant really remember.
Vermin lorod Skreek
Twitch - July 4, 2008 10:51 AM (GMT)
with the suit, it was 125. but it had a few of my weapons. gave it extra S T I and a 1+ as posssibly some other stuff too.. i cant remember.
WoombaWoomba - July 6, 2008 07:15 PM (GMT)
I just popped by to see how Mp's going, and see this.
I'll tell you, the last two years has been awesome, I've had so much fun here on MP.
Oh, you forgot the fake-pact known as The Network, consisting of me, Drachau, RandommaN and S'nkeep.
Oh, I remember when the WarpSaws were on sale, heh. KillKill buy the 8 available, and Thrask assassinate the creator and steals the blue-prints.
I steal the warpsaws from killkill, whereafter he claims bloody revenge on Mirak (or whatever his name was, can't remember). I laughed so hard :lol:
And I'll never forget when Millenium beat T-Rex in the Labyrinth ^_^
Lastly, I would like to thank Mork, for creating this awesome game, and all the players for making it so fun.
Woomba.
Skritchit - July 7, 2008 05:07 PM (GMT)
Wow, okay, finally finished the last bit of my fluff. Damn Mork I'm sorry it took so long but the internet here is shere crap.
I've been purposely holding off my more detailed comments until now, especially glad now that I've seen the beasts; some of them creations are just crazy! I'm glad I finally got to see Blacky as well as some of the others like Millenium and Lucius. Not sure which one I'd rank as my favorite but the ones with the more creative attacks like Ass Mole are up there :P
As for 'out of the pit' stuff I really gotta give thanks to Az and Twitch; Az for helping me get my footing when I first joined (even giving me his abandoned lab!) and Twitch for becomming my biggest rival in the fights at the end :D
| QUOTE |
| ...remember at the endof the Civil War when Dawai suddenly started acting funny? At that point, Skritchit used his abilities to take over Dawai's mind, and from that point on, Dawai (and therefore DRP) was under the control of Skritchit. |
Up 'till this point I was pretty much playing a straight game, but I saw an oppourtunity that I couldn't miss. BB came extremely close to uncovering my whole plan of the defence (and sabatoge) of DRP, I just wish I could post that verbal battle. Another big point was when Dawai became captured, when I caused the riots and trapped all the beasts I just had the secondary idea to use AoD to get all your guys sick with Beastpox. I don't think anybody was as suprized as I was when it became a full blown epidemic :blink:
I was about to start really pushing the Dawai thing when Mork called an end to the game, the plan was to have visible control of the Peak (and all its troops) within two months but I think I'll be happy with my fluff ending B)
One last thing I gotta say though is that even though the detail of MP was what killed it I wouldn't have it any other way. It really is becomming the one thing that sets Skaven community campains (including DokWarz) appart from all the other ones out there. Truth be told it would of had to of ended at some point anyways and the way I see it a simpiler game wouldn't of lasted half as long as this one did. I hope DW gets the same fame MP did (if Az can take it that is :lol: )
I'll be joining you guys over there soon, but first I really need to get back to Æthra, my home is in for some much needed repairs, hell I might even be able to finish 2nd Edition :rogre2:
Vermin Lord Skreek - July 8, 2008 02:30 PM (GMT)
Wow, take overs are awsome.
I pretty much stayed to my self the entire game, I did not sabatoge any one or have anything to do with poltics. Though, If I had managed to get into a higher position in the temple of the Horned Rat I might have had a bit more power.
Also, I was planning on selling copies that my scribes made of how to use skaven magic (I had scrolls for warp lightning and skitterleap, but I actually had four spells, they were warp lightning variants). Though I would like to know, can I get a show of hands of who would have been interested in my scroll selling idea?
also, I think I won when it comes to the least protected base. In the end I only had 3 guard rats, two pit falls, and a trip wire..... :lol:
Vermin Lord Skreek
Morkskittar - July 14, 2008 04:21 PM (GMT)
There were a few rats without any protection at all... :P
And I'm adding a few more beast topics to the forum...
Pillz
Twitch - July 17, 2008 01:32 AM (GMT)
and i was one of those defencless rat... *shiftly look*... woot more beasts.