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Moulder Pitfighters > Beasts of Yore > Beasts



Title: Beasts
Description: of Caseph


Mutation - December 24, 2007 03:47 PM (GMT)
Skarai Rat Ogre (OS) BR: 85 Uberbeast

CODE
M WS BS S T W I A Ld AS
9  3  3 6 7 4 5 *  7 1+


*9 S6 Attacks, 2 S5 Tailed Attacks, 2 S8 Pneumatic Ram Attacks

Special Rules:
Fly
Combat: After hits, on a D6 roll of 6, the enemy beast is under the control of the enemy. Every time they need to make an action, roll a D6: on a 2+, the beast does the thing, on a 1 it doesn't.
Regeneration
Always gets charge, camoflauged
2 Rail-Rockets: S8 missile attacks doing D3+1 Wounds. After hits, on a D6 roll of 6, the enemy beast is under the control of the enemy. Every time they need to make an action, roll a D6: on a 2+, the beast does the thing, on a 1 it doesn't..
Ratling Cannon
Mindflayer
Hold: Can make one attack at the cost of 4A. If it hits, enemy beast is caught in a hold and cannot attack for D3 turns (does not affect Giant-Sized Beasts). Skarai suffers-4A until beast escapes, but automatically hits.
Unbreakable
Immune to Stupidity
Poisoned Attacks
Can Impale (takes -4 attacks, but each attack that hits does double wounds and has +1S)
Has S4, Armour-Piercing Salamander Spit Attack
Does D3 S4 Impact Hits from spikes

Can Catch Beasts Quickly, with minimal harm
Capable of Complex Thought

Total Number of Mutations: 4

Description:Skarai is a large rat ogre with 6 arms, 2 with sharp talons, one wth a salamander head and 3 are ogre arms with large blades attached He has razor filed teeth He is also a tad more obedient then the common rat ogre.

Basic Tactics: After spitting flame at his opponent, he tends to use his 4 arms when surrounded by many smaller creatures to swing at them and take out as many as possible then take them out one at a time. When facing larger creatures he will dig his talons into the back of his opponent to hold him in place and do damage then slash and stab with his large bladed arms.

Jernic Giant Rat/Salamander (OS) BR: 15 Weakling RIP and BURNED

CODE
M WS BS S T W I A Ld WaS
7  5  7 6 5 2 4 *  6  6+


*3 S6 Attacks, 4 S4 Attacks

Special Rules:
Hold: Can make one attack at the cost of 2A. If it hits, enemy beast is caught in a hold and cannot attack for D3 turns (does not affect Giant-Sized Beasts). Jernic suffers-2A until beast escapes, but automatically hits.
Has S4, Armour-Piercing Salamander Spit Attack
Does D3 S4 Impact Hits from spikes
Can Catch Beasts Quickly, with minimal harm

Total Number of Mutations:5

Description: Jernic is a vicious giant rat that is very wild. He will attack all forms of creatures except his masters who have the whip. He has spikes, 4 tails with blades attached, He also has the body of a Salamander

Basic Tactics:He will try to knock the creature down by ramming it with his spikes then he will slice and stab at it with his tails with blades and occaionally bite at it and use the flames that are generated from his salamander body to burn things

Mutation - January 3, 2008 01:56 AM (GMT)
Syfle Venus Flytrap (OS) BR: 37 Killing Machine


CODE
M WS BS S T W I  A Ld AS
2  5  7 5 5 3 10 * 10 4+


*6 S5 Stranglevine Attacks, 2 S5 Flytrap Attacks (use I instead of WS)

Special Rules:
Has parasite: If wound is inflicted, on a D6 roll of 5-6, the enemy beast is under the control of the enemy. Every time they need to make an action, roll a D6: on a 2+, the beast does the thing, on a 1 it doesn't.
Regeneration
Can Dig (combined with camo, always gets charge)
Camoflauge
Poisoned Attacks
Fly
Acid Spit: Has one 2 S3 Armour-piercing acid attacks
Pheromones: Enemies at -1 to hit
Immune to Stupidity; Unbreakable
Immune to Flaming Attacks

Description:Syfle is a flying variation of the venus fly trap who either soars above her prey. She also when in the wild tends to tunnel and wait for her prey then spring out and take them on.
She has 4 strangle vine limbs with small blades attatched. She has bat wings to fly. She has a poisoned gland as well as generates fire proof oil added to her system by being taken from jernic. She has a very tough carapace. She also has a poisoned gland and is has active camouflage due to bogeyman skin. She also releases pheremones to lure her enemy closer. as well as sharpened inner spikes dripping with poison for biting . Her poison can either damage her target or paralize them temprorarily.

Basic Tactics:Syfle releases pheramones to intoxicate the enemy to lure em from under the ground or out of the sky if she cannot get to her target. Then she spits acid upon them and charges them either by tunneling towards them or flying at the enemy who cant see her due to camouflage. She then wraps her strangle vine limbs around the enemy and tries to crush them while she does that the tips of the strangle vine repeatedly slash and stab what it is wraped around then she will bite the enemy thus adding poison the their system the poison oozes out of the strangle vine thus coating the blades as well the poison also coats her spikes which she will use to try and impale targets she is charging or charging her. She is very vicious and unrelenting.

Mutation - February 3, 2008 04:25 PM (GMT)
Harlequin Bogey Man (OS) BR: 66 Uberbeast

CODE
M WS BS S T W I A Ld As WaS
9  7  5 6 7 4 5 *  7  2+  5+


*4 WS8 I7 S6 Magical Balisong Attacks, 2 S6 Attacks, 1 S8 Pneumatic Rammed Attack, 2 S6 Spiked Chain Attacks,

Special Rules:
Ratling Cannon with Napalm Rounds
2 Flash Bang Grenades
Poisoned Attacks
Can shoot 3 Throwing Poisoned Knives/stars.
2x rail rockets
360 degree LoS
Fly move 15''
Has parasite: If wound is inflicted, on a D6 roll of 5-6, the enemy beast is under the control of the enemy. Every time they need to make an action, roll a D6: on a 2+, the beast does the thing, on a 1 it doesn't.

Total Number of Mutations: 10

Description:a trained bogey man assassin who is 8 armed and caries many blades including throwing knives and stars very highly trained in the use of combat and is lightning fast aswell as strong and skilled he also uses spiked chains. He wears a harlequin mask to hide his face and to have a targeting system armed with 6 mech eyes.

Basic Tactics:He likes to try and snare his opponents with his spiked chains and drag them in closer while doing damage and immobilizing them then he cuts them allot till dead either due to loss of blood internal hemorrhaging or poison and acid damage. he is highly inteligent and rushes towards opponents while throwing stars if the first tactic doesnt work then aims for their main arteries or just cuts and slashes. After many years of practice with balisongs he is highly skilled with bladed weapons

Hamlicar - February 11, 2008 02:50 PM (GMT)
Talos Man-shaped Bronze Automaton (GS) BR: 52 Uberbeast

CODE
M WS BS S T W I A Ld AS
6  4  3 6 7 6 2 6 10 3+


Special Rules:
Long Jumps With Wings: Adds D6" to charge range
Wields Giant Pike with Warplightning when hits, does D3 Wounds and on a roll 3+ with paralyze opponent for one turn, so they lose attacks.
Unbreakable
Automaton
Failsafe systems (See Skkiters lab for full details)

Caseph - February 17, 2008 05:27 PM (GMT)
slay jernic and burn the corpse away from everything and anything that lives and could get infected.

That was rather drastic.... :blink:

Caseph - February 19, 2008 02:52 AM (GMT)
cant afford plague spreading

Mutation - March 1, 2008 11:05 PM (GMT)
Morsnic Wolf Rat (MS) BR: 2 Pathetic
CODE
M WS BS S T W I A Ld
10  4  3 3 3 1 4 *  7


*2 S3 black lotus attacks with -2 to armour save, 1 S1 attack, 1 S3 bite attack

Special Rules:
Decentralized Nervous Sytem
Cold blooded
Has S4, Armour-Piercing Salamander Spit Attack
Something went wrong: Two of the legs suffered problems. One dying the other one lacking any real kind of strenght.

Description:2 headed fire spitting intelligent wolf rat.

Basic Tactics:will charge while spitting salamander fire and then pin the enemy to the ground with the salamander head and then rip at it with the wolf rat head as well as tear at it with its razor claws and hopefully kill it due to all its attacks being black lotus

Caseph - March 5, 2008 01:47 PM (GMT)
remove the 2 destroyed legs

Mutation - March 23, 2008 11:21 PM (GMT)
Frosty Yhetee (OS) BR: 46 Superbeast
CODE
M WS BS S T W I A Ld As
9  6  5 7 5 5 3 *  6  2+


*3 S10 Scythe Attacks, 1 S7 Attacks with Black Lotus Poison

Special Rules:
Fly
Has Fuel-Injection Scythe
Aura of Cold: -1 to hit
Parasitic Gland: If wound is inflicted, on a D6 roll of 5-6, the enemy beast is under the control of the enemy. Every time they need to make an action, roll a D6: on a 2+, the beast does the thing, on a 1 it doesn't.
2 Rail-Rockets: S8 missile attacks doing D3+1 Wounds.

Total Number of Mutations: 10

Description: Frosty is a yeti with a loyal disposition towards Caseph and a terrifying disposition to everone else, he is camoflauged a has wings as well as 4 sets of arms his natural bull arms carry a fuel injection scythe while his other two he uses to rip away at his enemies. He also has wings and scaly camoflauged skin.

Basic Tactics:Will sneak towards the opponent and as soon as the opponents joints and limbs freeze from the aura of cold he will grab hold of them with his ogre bull arms and then slash with the scythe then release and use all of his limbs to attack and will occasionally take to the air and dive down.
[QUOTE][QUOTE][QUOTE]Message Forwarded From Caseph

Yeranos Quetzlcoatl (OS) BR: 30 Killing Machine

CODE
M WS BS S T W I A Ld AS
2  7  0 5 6 3 3 5 1  8 3+


Special Rules:
Ratling Cannon with Napalm Rounds (hits on 2+)
Rail Rocket (hits on 2+)
2 Flash Bang Grenades
Fly
Camoflauge (always gets charge, hard to see)
Cold-Blooded
Large Target
Surrounded my Magical Storm: Missile fire at -1 to hit
Can cast spell (on 6+) allowing jungle terrain to be created/moved
4+ Ward Save
Terror

Caseph - April 9, 2008 02:41 AM (GMT)
ummm ham didnt u say frosty is out of a coma?

Twitch - May 12, 2008 09:36 PM (GMT)
you need to update skairie here morky :P

Caseph - May 13, 2008 12:39 PM (GMT)
yeranos didnt get the BS updates from auto targeting system and harlequin did not get wound or toughness upgrade




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